Transcript: Zork

The first few moves were not recorded in this transcript. We begin around the back of the house.

Start of a transcript of
ZORK

Welcome to ZORK.
Release 13 / Serial number 040826 / Inform v6.14 Library 6/7
Standard interpreter 1.0 (1F) / Library serial number 970918

>west
The window is closed.

>open the window
With great effort, you open the window far enough to allow entry.

>w
Kitchen
You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. To the east is a small window which is open.
On the table is an elongated brown sack, smelling of hot peppers.
A bottle is sitting on the table.
The glass bottle contains:
 A quantity of water

>take the w
That isn’t available.

>
I beg your pardon?

>take water
Taken.

>open sack
You open the brown sack, revealing a clove of garlic and a lunch.

>take sack
Taken.

>l
Kitchen
You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. To the east is a small window which is open.

>up
It is pitch black. You are likely to be eaten by a grue.

>west
You can’t go that way.

>down
Kitchen

>west
Living Room
You are in the living room. There is a door to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, and a large oriental rug in the center of the room.
There is a trophy case here.
A battery-powered brass lantern is on the trophy case.
There is an issue of US NEWS & DUNGEON REPORT dated 08/26/04 here.
On hooks above the mantelpiece hangs an elvish sword of great antiquity.

>take sword
Taken.

>take all
trophy case: The trophy case is securely fastened to the wall (perhaps to foil any attempt by robbers to remove it).
lamp: Taken.
carpet: The rug is extremely heavy and cannot be carried.
newspaper: Taken.
wooden door: A valiant attempt.

>read newspaper
               US NEWS & DUNGEON REPORT
08/26/04                                        Late Dungeon Edition

This version of ZORK has been ported to Inform from the original MDL sources created at MIT, dated 22-Jul-1981. Within the limitations of the Inform libraries, it is fully congruent with the original version from the ARPAnet.

Please direct all bug reports to Ethan Dicks (erd@infinet.com). For game-play assistance, consult rec.games.int-fiction. To learn more about Inform, visit http://inform-fiction.org/

Thanks to John Francis, Marc Sira, Ivan Drucker, Dave Cornelson, and others for beta-testing.

>l
Living Room
You are in the living room. There is a door to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, and a large oriental rug in the center of the room.
There is a trophy case here.

>examine trophy case
I see nothing special about the trophy case.

>examine door
The engravings translate to ‘This space intentionally left blank’

>w
The door is nailed shut.

>e
Kitchen
You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. To the east is a small window which is open.

>turn on lamp
The lamp is now on.

>u
Attic
This is the attic. The only exit is stairs that lead down.
There is a square brick here which feels like clay.
A large coil of rope is lying in the corner.
On a table is a nasty-looking knife.

>take all
brick: Taken.
rope: Taken.
knife: Taken.

>d
Kitchen

>l
Kitchen
You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. To the east is a small window which is open.

>w
Living Room
There is a trophy case here.

>look
Living Room
You are in the living room. There is a door to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, and a large oriental rug in the center of the room.
There is a trophy case here.

>x rug
I see nothing special about the carpet.

>move trophy case
You can’t move the trophy case.

>move rug
With a great effort, the rug is moved to one side of the room.
With the rug moved, the dusty cover of a closed trap-door appears.

>d
The trap door is closed.

>l
Living Room
You are in the living room. There is a door to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, and a closed trap-door at your feet.
There is a trophy case here.

>open trapdoor
The door reluctantly opens to reveal a rickety staircase descending into darkness.

>d
Cellar
You are in a dark and damp cellar with a narrow passageway leading east, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
The trap door crashes shut, and you hear someone barring it.
Your sword is glowing with a faint blue glow.

>s
West of Chasm
You are on the west edge of a chasm, the bottom of which cannot be seen. The east side is sheer rock, providing no exits. A narrow passage goes west, and the path you are on continues to the north and south.
Your sword is no longer glowing.

>w
Cellar
Your sword is glowing with a faint blue glow.

>x sword
I see nothing special about the sword.

>look
Cellar
You are in a dark and damp cellar with a narrow passageway leading east, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.

>e
The Troll Room
This is a small room with passages off in all directions. Bloodstains and deep scratches (perhaps made by an axe) mar the walls.
A nasty-looking troll, brandishing a bloody axe, blocks all passages out of the room.
The axe crashes against the rock, throwing sparks!
Your sword has begun to glow very brightly.

>fight troll
What do you want to fight the troll with?

>fight troll with sword
The fatal blow strikes the troll square in the heart: He dies.
Almost as soon as the troll breathes his last breath, a cloud of sinister black fog envelops him, and when the fog lifts, the carcass has disappeared.
Your sword is no longer glowing.

>look
The Troll Room
This is a small room with passages off in all directions. Bloodstains and deep scratches (perhaps made by an axe) mar the walls.

>save
Ok.

>w
Cellar

>s
West of Chasm

>look
West of Chasm
You are on the west edge of a chasm, the bottom of which cannot be seen. The east side is sheer rock, providing no exits. A narrow passage goes west, and the path you are on continues to the north and south.

>n
North-South Crawlway
This is a north-south crawlway; a passage goes to the east also. There is a hole above, but it provides no opportunities for climbing.

>look at hole
You can’t see any such thing.

>x hole
You can’t see any such thing.

>look up
I only understood you as far as wanting to look.

>n
West of Chasm
You are on the west edge of a chasm, the bottom of which cannot be seen. The east side is sheer rock, providing no exits. A narrow passage goes west, and the path you are on continues to the north and south.

>s
Gallery
This is an art gallery. Most of the paintings which were here have been stolen by vandals with exceptional taste. The vandals left through either the north, south, or west exits.
Fortunately, there is still one chance for you to be a vandal, for on the far wall is a work of unparalleled beauty.

>take all
Your load is too heavy. You will have to leave something behind.

>i
You are carrying:
A knife
A rope
A brick
A newspaper
A lamp
A sword
A brown sack with a clove of garlic, and a lunch
A glass bottle with a quantity of water
A small leaflet

>put all in sack
knife: Done.
rope: It won’t fit.
brick: It won’t fit.
newspaper: It won’t fit.
lamp: It won’t fit.
sword: It won’t fit.
glass bottle: It won’t fit.
small leaflet: It won’t fit.

>close sack
You close the brown sack.

>take all
Your load is too heavy. You will have to leave something behind.

>take painting
Your load is too heavy. You will have to leave something behind.

>drop newspaper
Dropped.

>take painting
Your load is too heavy. You will have to leave something behind.

>look at painting
I see nothing special about the painting.

>drop leaflet
Dropped.

>take painting
Your load is too heavy. You will have to leave something behind.

>i
You are carrying:
A rope
A brick
A lamp
A sword
A brown sack
A glass bottle with a quantity of water

>open sack
You open the brown sack, revealing a knife, a clove of garlic and a lunch.

>eat lunch
(first taking the lunch)
Thank you very much. It really hit the spot.

>close sack
You close the brown sack.

>take painting
Your load is too heavy. You will have to leave something behind.

>put all in sack
rope: The brown sack is closed.
brick: The brown sack is closed.
lamp: The brown sack is closed.
sword: The brown sack is closed.
glass bottle: The brown sack is closed.

>open sack
You open the brown sack, revealing a knife and a clove of garlic.

>put all in sack
rope: It won’t fit.
brick: It won’t fit.
lamp: It won’t fit.
sword: It won’t fit.
glass bottle: It won’t fit.

>move painting
Moving the painting reveals nothing.

>slash painting
That’s not a verb I recognise.

>stap painting
That’s not a verb I recognise.

>stab painting
What do you want to stab the painting with?

>stab painting with knife
I’ve known strange people, but fighting a painting?

>look
Gallery
This is an art gallery. Most of the paintings which were here have been stolen by vandals with exceptional taste. The vandals left through either the north, south, or west exits.
There is a small leaflet here.
There is an issue of US NEWS & DUNGEON REPORT dated 08/26/04 here.
Fortunately, there is still one chance for you to be a vandal, for on the far wall is a work of unparalleled beauty.

>take all
small leaflet: Taken.
newspaper: Taken.
painting: Your load is too heavy. You will have to leave something behind.

>look
Gallery
This is an art gallery. Most of the paintings which were here have been stolen by vandals with exceptional taste. The vandals left through either the north, south, or west exits.
Fortunately, there is still one chance for you to be a vandal, for on the far wall is a work of unparalleled beauty.

>e
There is a wall there.

>w
Bank Entrance
This is the large entrance hall of the Bank of Zork, the largest banking institution of the Great Underground Empire. A partial account of its history is in ‘The Lives of the Twelve Flatheads’ with the chapter on J. Pierpont Flathead. A more detailed history (albeit less objective) may be found in Flathead’s outrageous autobiography ‘I’m Rich and You Aren’t – So There!’.
Most of the furniture has been ravaged by passing scavengers. All that remains are two signs at the Northwest and Northeast corners of the room, which say
       <–  WEST VIEWING ROOM        EAST VIEWING ROOM  –>

>nw
West Teller’s Room
You are in a small square room, which was used by a bank officer whose job it was to retrieve safety deposit boxes for the customer. On the north side of the room is a sign which reads ‘Viewing Room’. On the west side of room, above an open door is a sign reading

              BANK PERSONNEL ONLY

>n
Viewing Room
This is a room used by holders of safety deposit boxes to view their contents. On the north side of the room is a sign which says

   REMAIN HERE WHILE THE BANK OFFICER RETRIEVES YOUR DEPOSIT BOX
    WHEN YOU ARE FINISHED, LEAVE THE BOX, AND EXIT TO THE SOUTH
     AN ADVANCED PROTECTIVE DEVICE PREVENTS ALL CUSTOMERS FROM
      REMOVING ANY SAFETY DEPOSIT BOX FROM THIS VIEWING AREA!
               Thank You for banking at the Zork!

>n
There is a wall there.

>e
There is a wall there.

>w
There is a wall there.

>search
That’s not a verb I recognise.

>s
Bank Entrance

>look
Bank Entrance
This is the large entrance hall of the Bank of Zork, the largest banking institution of the Great Underground Empire. A partial account of its history is in ‘The Lives of the Twelve Flatheads’ with the chapter on J. Pierpont Flathead. A more detailed history (albeit less objective) may be found in Flathead’s outrageous autobiography ‘I’m Rich and You Aren’t – So There!’.
Most of the furniture has been ravaged by passing scavengers. All that remains are two signs at the Northwest and Northeast corners of the room, which say
       <–  WEST VIEWING ROOM        EAST VIEWING ROOM  –>

>nw
West Teller’s Room

>look
West Teller’s Room
You are in a small square room, which was used by a bank officer whose job it was to retrieve safety deposit boxes for the customer. On the north side of the room is a sign which reads ‘Viewing Room’. On the west side of room, above an open door is a sign reading

              BANK PERSONNEL ONLY

>w
Safety Depository
This is a large rectangular room. The east and west walls here were used for storing safety deposit boxes. As might be expected, all have been carefully removed by evil persons. To the east, west, and south of the room are large doorways. The northern ‘wall’ of the room is a shimmering curtain of light. In the center of the room is a large stone cube, about 10 feet on a side. Engraved on the side of the cube is some lettering.

>read cube
               Bank of Zork
                   VAULT
                 *722 GUE*
          Frobozz Magic Vault Company
>open cube
That’s not something you can open.

>n
There is a curtain of light there.

>opebn curtain
That’s not a verb I recognise.

>open curtain
That’s not something you can open.

>l
Safety Depository
This is a large rectangular room. The east and west walls here were used for storing safety deposit boxes. As might be expected, all have been carefully removed by evil persons. To the east, west, and south of the room are large doorways. The northern ‘wall’ of the room is a shimmering curtain of light. In the center of the room is a large stone cube, about 10 feet on a side. Engraved on the side of the cube is some lettering.

>enter curtain
You feel somewhat disoriented as you pass through…
Viewing Room

>l
Viewing Room
This is a room used by holders of safety deposit boxes to view their contents. On the north side of the room is a sign which says

   REMAIN HERE WHILE THE BANK OFFICER RETRIEVES YOUR DEPOSIT BOX
    WHEN YOU ARE FINISHED, LEAVE THE BOX, AND EXIT TO THE SOUTH
     AN ADVANCED PROTECTIVE DEVICE PREVENTS ALL CUSTOMERS FROM
      REMOVING ANY SAFETY DEPOSIT BOX FROM THIS VIEWING AREA!
               Thank You for banking at the Zork!

>n
There is a wall there.

>s
Bank Entrance

>n
There is a wall there.

>verbose
ZORK is now in its “verbose” mode, which always gives long descriptions of locations (even if you’ve been there before).

>l
Bank Entrance
This is the large entrance hall of the Bank of Zork, the largest banking institution of the Great Underground Empire. A partial account of its history is in ‘The Lives of the Twelve Flatheads’ with the chapter on J. Pierpont Flathead. A more detailed history (albeit less objective) may be found in Flathead’s outrageous autobiography ‘I’m Rich and You Aren’t – So There!’.
Most of the furniture has been ravaged by passing scavengers. All that remains are two signs at the Northwest and Northeast corners of the room, which say
       <–  WEST VIEWING ROOM        EAST VIEWING ROOM  –>

>ne
East Teller’s Room
You are in a small square room, which was used by a bank officer whose job it was to retrieve safety deposit boxes for the customer. On the north side of the room is a sign which reads ‘Viewing Room’. On the east side of room, above an open door is a sign reading

              BANK PERSONNEL ONLY

>w
There is a wall there.

>e
Safety Depository
This is a large rectangular room. The east and west walls here were used for storing safety deposit boxes. As might be expected, all have been carefully removed by evil persons. To the east, west, and south of the room are large doorways. The northern ‘wall’ of the room is a shimmering curtain of light. In the center of the room is a large stone cube, about 10 feet on a side. Engraved on the side of the cube is some lettering.

>read cube
               Bank of Zork
                   VAULT
                 *722 GUE*
          Frobozz Magic Vault Company
>s
Chairman’s Office
This room was the office of the Chairman of the Bank of Zork. Like the other rooms here, it has been extensively vandalized. The lone exit is to the north.
A portrait of J. Pierpont Flathead hangs on the wall.

>take potrait
You can’t see any such thing.

>look at portrait

                     ||||||||||||||
                    ||   __  __   ||
                    ||   $$  $$   ||
                    \||     >>    ||/
                     ||  ______  ||
                      |  -//--   |
                      \\_//_____//
                     ___//|  |
                    /__// |  |
                          |  |
               __________//  \\__________
              / $ /       ****       \ $ \
             /   /         **         \   \
            /   /|         **         |\   \
           /   / |         **         | \   \
          /   /  |         **         |  \   \
          x   x__|______$Z$**$Z$______|___x   x
          \         *   $Z$**$Z$   *         /
           \________*___$Z$**$Z$___*________/
                 |      $Z$**$Z$      |

                 J.  PIERPONT  FLATHEAD
                        CHAIRMAN

>move portrait
Moving the portrait of J. Pierpont Flathead reveals nothing.

>n
Safety Depository
This is a large rectangular room. The east and west walls here were used for storing safety deposit boxes. As might be expected, all have been carefully removed by evil persons. To the east, west, and south of the room are large doorways. The northern ‘wall’ of the room is a shimmering curtain of light. In the center of the room is a large stone cube, about 10 feet on a side. Engraved on the side of the cube is some lettering.

>e
East Teller’s Room
You are in a small square room, which was used by a bank officer whose job it was to retrieve safety deposit boxes for the customer. On the north side of the room is a sign which reads ‘Viewing Room’. On the east side of room, above an open door is a sign reading

              BANK PERSONNEL ONLY

>e
Safety Depository
This is a large rectangular room. The east and west walls here were used for storing safety deposit boxes. As might be expected, all have been carefully removed by evil persons. To the east, west, and south of the room are large doorways. The northern ‘wall’ of the room is a shimmering curtain of light. In the center of the room is a large stone cube, about 10 feet on a side. Engraved on the side of the cube is some lettering.

>w
West Teller’s Room
You are in a small square room, which was used by a bank officer whose job it was to retrieve safety deposit boxes for the customer. On the north side of the room is a sign which reads ‘Viewing Room’. On the west side of room, above an open door is a sign reading

              BANK PERSONNEL ONLY

>e
There is a wall there.

>w
Safety Depository
This is a large rectangular room. The east and west walls here were used for storing safety deposit boxes. As might be expected, all have been carefully removed by evil persons. To the east, west, and south of the room are large doorways. The northern ‘wall’ of the room is a shimmering curtain of light. In the center of the room is a large stone cube, about 10 feet on a side. Engraved on the side of the cube is some lettering.

>save
Ok.

>l
Safety Depository
This is a large rectangular room. The east and west walls here were used for storing safety deposit boxes. As might be expected, all have been carefully removed by evil persons. To the east, west, and south of the room are large doorways. The northern ‘wall’ of the room is a shimmering curtain of light. In the center of the room is a large stone cube, about 10 feet on a side. Engraved on the side of the cube is some lettering.

>enter curtain
You feel somewhat disoriented as you pass through…
Viewing Room
This is a room used by holders of safety deposit boxes to view their contents. On the north side of the room is a sign which says

   REMAIN HERE WHILE THE BANK OFFICER RETRIEVES YOUR DEPOSIT BOX
    WHEN YOU ARE FINISHED, LEAVE THE BOX, AND EXIT TO THE SOUTH
     AN ADVANCED PROTECTIVE DEVICE PREVENTS ALL CUSTOMERS FROM
      REMOVING ANY SAFETY DEPOSIT BOX FROM THIS VIEWING AREA!
               Thank You for banking at the Zork!

>s
Bank Entrance
This is the large entrance hall of the Bank of Zork, the largest banking institution of the Great Underground Empire. A partial account of its history is in ‘The Lives of the Twelve Flatheads’ with the chapter on J. Pierpont Flathead. A more detailed history (albeit less objective) may be found in Flathead’s outrageous autobiography ‘I’m Rich and You Aren’t – So There!’.
Most of the furniture has been ravaged by passing scavengers. All that remains are two signs at the Northwest and Northeast corners of the room, which say
       <–  WEST VIEWING ROOM        EAST VIEWING ROOM  –>

>e
There is a wall there.

>s
Gallery
This is an art gallery. Most of the paintings which were here have been stolen by vandals with exceptional taste. The vandals left through either the north, south, or west exits.
Fortunately, there is still one chance for you to be a vandal, for on the far wall is a work of unparalleled beauty.

>s
Studio
This is what appears to have been an artist’s studio. The walls and floors are splattered with paints of 69 different colors. Strangely enough, nothing of value is hanging here. At the north and northwest of the room are open doors (also covered with paint). An extremely dark and narrow chimney leads up from a fireplace; although you might be able to get up it, it seems unlikely you could get back down.

>nw
Gallery
This is an art gallery. Most of the paintings which were here have been stolen by vandals with exceptional taste. The vandals left through either the north, south, or west exits.
Fortunately, there is still one chance for you to be a vandal, for on the far wall is a work of unparalleled beauty.

>s
Studio
This is what appears to have been an artist’s studio. The walls and floors are splattered with paints of 69 different colors. Strangely enough, nothing of value is hanging here. At the north and northwest of the room are open doors (also covered with paint). An extremely dark and narrow chimney leads up from a fireplace; although you might be able to get up it, it seems unlikely you could get back down.

>n
North-South Crawlway
This is a north-south crawlway; a passage goes to the east also. There is a hole above, but it provides no opportunities for climbing.

>n
West of Chasm
You are on the west edge of a chasm, the bottom of which cannot be seen. The east side is sheer rock, providing no exits. A narrow passage goes west, and the path you are on continues to the north and south.

>s
Gallery
This is an art gallery. Most of the paintings which were here have been stolen by vandals with exceptional taste. The vandals left through either the north, south, or west exits.
Fortunately, there is still one chance for you to be a vandal, for on the far wall is a work of unparalleled beauty.

>s
Studio
This is what appears to have been an artist’s studio. The walls and floors are splattered with paints of 69 different colors. Strangely enough, nothing of value is hanging here. At the north and northwest of the room are open doors (also covered with paint). An extremely dark and narrow chimney leads up from a fireplace; although you might be able to get up it, it seems unlikely you could get back down.

>up
The chimney is too narrow for you and all of your baggage.

>drop all
newspaper: Dropped.
small leaflet: Dropped.
rope: Dropped.
brick: Dropped.
lamp: Dropped.
sword: Dropped.
brown sack: Dropped.
glass bottle: Dropped.

>up
Going up empty-handed is a bad idea.

>save
Ok.

>take lamp
Taken.

>take sword
Taken.

>take rope
Taken.

>up
The chimney is too narrow for you and all of your baggage.

>drop sword
Dropped.

>up
Kitchen
You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. To the east is a small window which is open.

>w
Living Room
You are in the living room. There is a door to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, and a closed trap-door at your feet.
There is a trophy case here.

>d
The trap door is closed.

>open trapdoor
The door reluctantly opens to reveal a rickety staircase descending into darkness.

>d
Cellar
You are in a dark and damp cellar with a narrow passageway leading east, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
The trap door crashes shut, and you hear someone barring it.

>s
West of Chasm
You are on the west edge of a chasm, the bottom of which cannot be seen. The east side is sheer rock, providing no exits. A narrow passage goes west, and the path you are on continues to the north and south.

>s
Gallery
This is an art gallery. Most of the paintings which were here have been stolen by vandals with exceptional taste. The vandals left through either the north, south, or west exits.
Fortunately, there is still one chance for you to be a vandal, for on the far wall is a work of unparalleled beauty.

>take painting
Taken.

>s
Studio
This is what appears to have been an artist’s studio. The walls and floors are splattered with paints of 69 different colors. Strangely enough, nothing of value is hanging here. At the north and northwest of the room are open doors (also covered with paint). An extremely dark and narrow chimney leads up from a fireplace; although you might be able to get up it, it seems unlikely you could get back down.
There is an elvish sword here.
A clear glass bottle is here.
The glass bottle contains:
 A quantity of water
A brown sack is here.
The brown sack contains:
 A knife
 A clove of garlic
There is a square brick here which feels like clay.
There is a small leaflet here.
There is an issue of US NEWS & DUNGEON REPORT dated 08/26/04 here.

>take all
sword: Taken.
glass bottle: Taken.
brown sack: Taken.
brick: Your load is too heavy. You will have to leave something behind.
small leaflet: Taken.
newspaper: Taken.

>up
The chimney is too narrow for you and all of your baggage.

>drop sword
Dropped.

>up
The chimney is too narrow for you and all of your baggage.

>drop all
newspaper: Dropped.
small leaflet: Dropped.
brown sack: Dropped.
glass bottle: Dropped.
painting: Dropped.
rope: Dropped.
lamp: Dropped.

>take painting
Taken.

>take lamp
Taken.

>up
Kitchen
You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. To the east is a small window which is open.

>w
Living Room
You are in the living room. There is a door to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, and a closed trap-door at your feet.
There is a trophy case here.

>x trophy case
I see nothing special about the trophy case.

>score
Your score would be 39 [total of 646 points], in 154 moves.
This score gives you a rank of Amateur Adventurer.

>put painting in case
The trophy case is closed.

>open trophy case
You open the trophy case.

>x trophy case
I see nothing special about the trophy case.

>put painting in case
You put the painting into the trophy case.

>score
Your score would be 46 [total of 646 points], in 159 moves.
This score gives you a rank of Amateur Adventurer.

>notify on
That’s not a verb I recognise.

>notify
That’s not a verb I recognise.

>d
The trap door is closed.

>open trapdoor
The door reluctantly opens to reveal a rickety staircase descending into darkness.

>d
Cellar
You are in a dark and damp cellar with a narrow passageway leading east, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
The trap door crashes shut, and you hear someone barring it.

>s
West of Chasm
You are on the west edge of a chasm, the bottom of which cannot be seen. The east side is sheer rock, providing no exits. A narrow passage goes west, and the path you are on continues to the north and south.

>s
Gallery
This is an art gallery. Most of the paintings which were here have been stolen by vandals with exceptional taste. The vandals left through either the north, south, or west exits.

>w
Bank Entrance
This is the large entrance hall of the Bank of Zork, the largest banking institution of the Great Underground Empire. A partial account of its history is in ‘The Lives of the Twelve Flatheads’ with the chapter on J. Pierpont Flathead. A more detailed history (albeit less objective) may be found in Flathead’s outrageous autobiography ‘I’m Rich and You Aren’t – So There!’.
Most of the furniture has been ravaged by passing scavengers. All that remains are two signs at the Northwest and Northeast corners of the room, which say
       <–  WEST VIEWING ROOM        EAST VIEWING ROOM  –>

>nw
West Teller’s Room
You are in a small square room, which was used by a bank officer whose job it was to retrieve safety deposit boxes for the customer. On the north side of the room is a sign which reads ‘Viewing Room’. On the west side of room, above an open door is a sign reading

              BANK PERSONNEL ONLY

>w
Safety Depository
This is a large rectangular room. The east and west walls here were used for storing safety deposit boxes. As might be expected, all have been carefully removed by evil persons. To the east, west, and south of the room are large doorways. The northern ‘wall’ of the room is a shimmering curtain of light. In the center of the room is a large stone cube, about 10 feet on a side. Engraved on the side of the cube is some lettering.

>s
Chairman’s Office
This room was the office of the Chairman of the Bank of Zork. Like the other rooms here, it has been extensively vandalized. The lone exit is to the north.
A portrait of J. Pierpont Flathead hangs on the wall.

>take portrait
Taken.

>score
Your score would be 56 [total of 646 points], in 170 moves.
This score gives you a rank of Amateur Adventurer.

>n
Safety Depository
This is a large rectangular room. The east and west walls here were used for storing safety deposit boxes. As might be expected, all have been carefully removed by evil persons. To the east, west, and south of the room are large doorways. The northern ‘wall’ of the room is a shimmering curtain of light. In the center of the room is a large stone cube, about 10 feet on a side. Engraved on the side of the cube is some lettering.

>e
An alarm rings briefly and an invisible force prevents your leaving.

>
I beg your pardon?

>n
There is a curtain of light there.

>enter curtain
You feel somewhat disoriented as you pass through…
Small Room
This is a small, bare room with no distinguishing features. There are no exits from this room.

>score
Your score would be 56 [total of 646 points], in 175 moves.
This score gives you a rank of Amateur Adventurer.

>look
Small Room
This is a small, bare room with no distinguishing features. There are no exits from this room.

>drop portrait
Dropped.

>look
Small Room
This is a small, bare room with no distinguishing features. There are no exits from this room.
The portrait of J. Pierpont Flathead is here.

>take all
Taken.

>n
There is a wall there.

>s
There is a wall there.

>e
There is a wall there.

>w
There is a wall there.

>ne
There is a wall there.

>nw
There is a wall there.

>se
There is a wall there.
An epicene gnome of Zurich wearing a three-piece suit and carrying a safety-deposit box materializes in the room. ‘You seem to have forgotten to deposit your valuables,’ he says, tapping the lid of the box impatiently. ‘We don’t usually allow customers to use the boxes here, but we can make this ONE exception, I suppose…’ He looks askance at you over his wire-rimmed bifocals.

>give gnome portrait
The gnome carefully places the portrait of J. Pierpont Flathead in the deposit box. ‘Let me show you the way out,’ he says, making it clear he will be pleased to see the last of you. Then, you are momentarily disoriented, and when you recover you are back at the Bank Entrance.
Bank Entrance
This is the large entrance hall of the Bank of Zork, the largest banking institution of the Great Underground Empire. A partial account of its history is in ‘The Lives of the Twelve Flatheads’ with the chapter on J. Pierpont Flathead. A more detailed history (albeit less objective) may be found in Flathead’s outrageous autobiography ‘I’m Rich and You Aren’t – So There!’.
Most of the furniture has been ravaged by passing scavengers. All that remains are two signs at the Northwest and Northeast corners of the room, which say
       <–  WEST VIEWING ROOM        EAST VIEWING ROOM  –>

>nw
West Teller’s Room
You are in a small square room, which was used by a bank officer whose job it was to retrieve safety deposit boxes for the customer. On the north side of the room is a sign which reads ‘Viewing Room’. On the west side of room, above an open door is a sign reading

              BANK PERSONNEL ONLY

>w
Safety Depository
This is a large rectangular room. The east and west walls here were used for storing safety deposit boxes. As might be expected, all have been carefully removed by evil persons. To the east, west, and south of the room are large doorways. The northern ‘wall’ of the room is a shimmering curtain of light. In the center of the room is a large stone cube, about 10 feet on a side. Engraved on the side of the cube is some lettering.

>call gnome
That’s not a verb I recognise.

>enter curtain
You feel somewhat disoriented as you pass through…
Viewing Room
This is a room used by holders of safety deposit boxes to view their contents. On the north side of the room is a sign which says

   REMAIN HERE WHILE THE BANK OFFICER RETRIEVES YOUR DEPOSIT BOX
    WHEN YOU ARE FINISHED, LEAVE THE BOX, AND EXIT TO THE SOUTH
     AN ADVANCED PROTECTIVE DEVICE PREVENTS ALL CUSTOMERS FROM
      REMOVING ANY SAFETY DEPOSIT BOX FROM THIS VIEWING AREA!
               Thank You for banking at the Zork!

>x walls
You can’t see any such thing.

>wait
Time passes.

>z
Time passes.

>z
Time passes.

>z
Time passes.

>z
Time passes.

>z
Time passes.

>l
Viewing Room
This is a room used by holders of safety deposit boxes to view their contents. On the north side of the room is a sign which says

   REMAIN HERE WHILE THE BANK OFFICER RETRIEVES YOUR DEPOSIT BOX
    WHEN YOU ARE FINISHED, LEAVE THE BOX, AND EXIT TO THE SOUTH
     AN ADVANCED PROTECTIVE DEVICE PREVENTS ALL CUSTOMERS FROM
      REMOVING ANY SAFETY DEPOSIT BOX FROM THIS VIEWING AREA!
               Thank You for banking at the Zork!

>w
There is a wall there.

>n
There is a wall there.

>s
Bank Entrance
This is the large entrance hall of the Bank of Zork, the largest banking institution of the Great Underground Empire. A partial account of its history is in ‘The Lives of the Twelve Flatheads’ with the chapter on J. Pierpont Flathead. A more detailed history (albeit less objective) may be found in Flathead’s outrageous autobiography ‘I’m Rich and You Aren’t – So There!’.
Most of the furniture has been ravaged by passing scavengers. All that remains are two signs at the Northwest and Northeast corners of the room, which say
       <–  WEST VIEWING ROOM        EAST VIEWING ROOM  –>

>nw
West Teller’s Room
You are in a small square room, which was used by a bank officer whose job it was to retrieve safety deposit boxes for the customer. On the north side of the room is a sign which reads ‘Viewing Room’. On the west side of room, above an open door is a sign reading

              BANK PERSONNEL ONLY

>w
Safety Depository
This is a large rectangular room. The east and west walls here were used for storing safety deposit boxes. As might be expected, all have been carefully removed by evil persons. To the east, west, and south of the room are large doorways. The northern ‘wall’ of the room is a shimmering curtain of light. In the center of the room is a large stone cube, about 10 feet on a side. Engraved on the side of the cube is some lettering.

>s
Chairman’s Office
This room was the office of the Chairman of the Bank of Zork. Like the other rooms here, it has been extensively vandalized. The lone exit is to the north.

>look
Chairman’s Office
This room was the office of the Chairman of the Bank of Zork. Like the other rooms here, it has been extensively vandalized. The lone exit is to the north.

>x
What do you want to examine?

>x room
You can’t see any such thing.

>n
Safety Depository
This is a large rectangular room. The east and west walls here were used for storing safety deposit boxes. As might be expected, all have been carefully removed by evil persons. To the east, west, and south of the room are large doorways. The northern ‘wall’ of the room is a shimmering curtain of light. In the center of the room is a large stone cube, about 10 feet on a side. Engraved on the side of the cube is some lettering.

>x walls
You can’t see any such thing.

>x cube
               Bank of Zork
                   VAULT
                 *722 GUE*
          Frobozz Magic Vault Company
>x east wall
Safety Depository
This is a large rectangular room. The east and west walls here were used for storing safety deposit boxes. As might be expected, all have been carefully removed by evil persons. To the east, west, and south of the room are large doorways. The northern ‘wall’ of the room is a shimmering curtain of light. In the center of the room is a large stone cube, about 10 feet on a side. Engraved on the side of the cube is some lettering.

>s
Chairman’s Office
This room was the office of the Chairman of the Bank of Zork. Like the other rooms here, it has been extensively vandalized. The lone exit is to the north.

>n
Safety Depository
This is a large rectangular room. The east and west walls here were used for storing safety deposit boxes. As might be expected, all have been carefully removed by evil persons. To the east, west, and south of the room are large doorways. The northern ‘wall’ of the room is a shimmering curtain of light. In the center of the room is a large stone cube, about 10 feet on a side. Engraved on the side of the cube is some lettering.

>e
East Teller’s Room
You are in a small square room, which was used by a bank officer whose job it was to retrieve safety deposit boxes for the customer. On the north side of the room is a sign which reads ‘Viewing Room’. On the east side of room, above an open door is a sign reading

              BANK PERSONNEL ONLY

>e
Safety Depository
This is a large rectangular room. The east and west walls here were used for storing safety deposit boxes. As might be expected, all have been carefully removed by evil persons. To the east, west, and south of the room are large doorways. The northern ‘wall’ of the room is a shimmering curtain of light. In the center of the room is a large stone cube, about 10 feet on a side. Engraved on the side of the cube is some lettering.

>w
West Teller’s Room
You are in a small square room, which was used by a bank officer whose job it was to retrieve safety deposit boxes for the customer. On the north side of the room is a sign which reads ‘Viewing Room’. On the west side of room, above an open door is a sign reading

              BANK PERSONNEL ONLY

>e
There is a wall there.

>s
Bank Entrance
This is the large entrance hall of the Bank of Zork, the largest banking institution of the Great Underground Empire. A partial account of its history is in ‘The Lives of the Twelve Flatheads’ with the chapter on J. Pierpont Flathead. A more detailed history (albeit less objective) may be found in Flathead’s outrageous autobiography ‘I’m Rich and You Aren’t – So There!’.
Most of the furniture has been ravaged by passing scavengers. All that remains are two signs at the Northwest and Northeast corners of the room, which say
       <–  WEST VIEWING ROOM        EAST VIEWING ROOM  –>

>s
Gallery
This is an art gallery. Most of the paintings which were here have been stolen by vandals with exceptional taste. The vandals left through either the north, south, or west exits.

>s
Studio
This is what appears to have been an artist’s studio. The walls and floors are splattered with paints of 69 different colors. Strangely enough, nothing of value is hanging here. At the north and northwest of the room are open doors (also covered with paint). An extremely dark and narrow chimney leads up from a fireplace; although you might be able to get up it, it seems unlikely you could get back down.
There is a large coil of rope here.
A clear glass bottle is here.
The glass bottle contains:
 A quantity of water
A brown sack is here.
The brown sack contains:
 A knife
 A clove of garlic
There is a small leaflet here.
There is an issue of US NEWS & DUNGEON REPORT dated 08/26/04 here.
There is an elvish sword here.
There is a square brick here which feels like clay.

>takeall
That’s not a verb I recognise.

>take all
rope: Taken.
glass bottle: Taken.
brown sack: Taken.
small leaflet: Taken.
newspaper: Taken.
sword: Taken.
brick: Taken.

>n
North-South Crawlway
This is a north-south crawlway; a passage goes to the east also. There is a hole above, but it provides no opportunities for climbing.

>e
The Troll Room
This is a small room with passages off in all directions. Bloodstains and deep scratches (perhaps made by an axe) mar the walls.

>n
East-West Passage
This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.

>e
Round room
You are in a circular room with passages off in eight directions.
Your compass needle spins wildly, and you can’t get your bearings.

>n
Unfortunately, it is impossible to tell directions in here.
Engravings Cave
You have entered a cave with passages leading north and southeast.
There are old engravings on the walls here.

>x engravings
The engravings were incised in the living rock of the cave wall by an unknown hand. They depict, in symbolic form, the beliefs of the ancient peoples of Zork. Skillfully interwoven with the bas reliefs are excerpts illustrating the major tenets expounded by the sacred texts of the religion of that time. Unfortunately a later age seems to have considered them blasphemous and just as skillfully excised them.

>se
Riddle Room
This is a room which is bare on all sides. There is an exit down. To the east is a great door made of stone. Above the stone, the following words are written: ‘No man shall enter this room without solving this riddle:

  What is tall as a house,
   round as a cup,
   and all the king’s horses can’t draw it up?’

(Reply via ‘ANSWER “answer”‘)

>answer hole
No one seems to be listening.

>answer “hole”
No one seems to be listening.

>e
Your way is blocked by an invisible force.

>answer ‘hole’
No one seems to be listening.

>answer well
There is a clap of thunder and the east door opens.

>e
Pearl Room
This is a former broom closet. The exits are to the east and west.
There is a pearl necklace here with hundreds of large pearls.

>take all
Taken.

>score
Your score would be 70 [total of 646 points], in 232 moves.
This score gives you a rank of Novice Adventurer.

>l
Pearl Room
This is a former broom closet. The exits are to the east and west.

>e
Circular Room
This is a damp circular room, whose walls are made of brick and mortar. The roof of this room is not visible, but there appear to be some etchings on the walls. There is a passageway to the west.
There is a wooden bucket here, 3 feet in diameter and 3 feet high.

>x etchings

                        o  b  o

                        A  G  I
                         E   L

                        m  p  a

>x bucket
I see nothing special about the wooden bucket.

>take all
wooden bucket: You can’t be serious.
wall with etchings: You can’t be serious.

>get in bucket
You are now in the wooden bucket.

>wait
Time passes.

>l
Circular Room
This is a damp circular room, whose walls are made of brick and mortar. The roof of this room is not visible, but there appear to be some etchings on the walls. There is a passageway to the west.
You are in the wooden bucket.

>x etchings

                        o  b  o

                        A  G  I
                         E   L

                        m  p  a

>kick bucket
If you insist.
As you take your last breath, you feel relieved of your burdens. The feeling passes as you find yourself before the gates of Hell, where the spirits jeer at you and deny you entry. Your senses are disturbed. The objects in the dungeon appear indistinct, bleached of color, even unreal.
The room looks strange and unearthly and objects appear indistinct.
Entrance to Hades
You are outside a large gateway, on which is inscribed
        “Abandon every hope, all ye who enter here.”
The gate is open; through it you can see a desolation, with a pile of mangled corpses in one corner. Thousands of voices, lamenting some hideous fate, can be heard.
The way through the gate is barred by evil spirits, who jeer at your attempts to pass.

>score
How can you think of your score in your condition?

>l
The room looks strange and unearthly and objects appear indistinct.
Entrance to Hades
You are outside a large gateway, on which is inscribed
        “Abandon every hope, all ye who enter here.”
The gate is open; through it you can see a desolation, with a pile of mangled corpses in one corner. Thousands of voices, lamenting some hideous fate, can be heard.
The way through the gate is barred by evil spirits, who jeer at your attempts to pass.

>i
You have no possessions.

>undo
Entrance to Hades
[Previous turn undone.]

>undo
[Can’t “undo” twice in succession. Sorry!]

>take all
pile of corpses: Your hand passes through its object.
gates: Your hand passes through its object.
ghost: Your hand passes through its object.

>l
The room looks strange and unearthly and objects appear indistinct.
Entrance to Hades
You are outside a large gateway, on which is inscribed
        “Abandon every hope, all ye who enter here.”
The gate is open; through it you can see a desolation, with a pile of mangled corpses in one corner. Thousands of voices, lamenting some hideous fate, can be heard.
The way through the gate is barred by evil spirits, who jeer at your attempts to pass.

>enter gate
You can’t do even that.

>n
There is a wall there.

>e
Some invisible force prevents you from passing through the gate.

>w
There is a wall there.

>s
There is a wall there.

>ne
There is a wall there.

>nw
There is a wall there.

>se
There is a wall there.

>sw
There is a wall there.

>x coprses
You can’t see any such thing.

>x corpses
You can’t do even that.

>u
Cave
This is a tiny cave with entrances west and north, and a dark, forbidding staircase leading down.

>w
Mirror Room
You are in a large square room with tall ceilings. On the south wall is an enormous mirror which fills the entire wall. There are exits on the other three sides of the room.

>i
You have no possessions.

>x mirror
You can’t do even that.

>break mirror
What do you want to break the mirror with?

>break mirror with fist
You can’t see any such thing.

>punch mirror
That’s not a verb I recognise.

>s
There is a wall there.

>e
Cave
This is a tiny cave with entrances west and north, and a dark, forbidding staircase leading down.

>w
Mirror Room
You are in a large square room with tall ceilings. On the south wall is an enormous mirror which fills the entire wall. There are exits on the other three sides of the room.

>n
Narrow Crawlway
This is a narrow crawlway. The crawlway leads from north to south. However the south passage divides to the south and southwest.

>sw
Mirror Room
You are in a large square room with tall ceilings. On the south wall is an enormous mirror which fills the entire wall. There are exits on the other three sides of the room.

>n
Narrow Crawlway
This is a narrow crawlway. The crawlway leads from north to south. However the south passage divides to the south and southwest.

>s
Cave
This is a tiny cave with entrances west and north, and a dark, forbidding staircase leading down.

>w
Mirror Room
You are in a large square room with tall ceilings. On the south wall is an enormous mirror which fills the entire wall. There are exits on the other three sides of the room.

>w
Winding Passage
This is a winding passage. It seems that there is only an exit on the east end although the whirring from the round room can be heard faintly to the north.

>n
You hear the whir from the round room but can find no entrance.

>e
Mirror Room
You are in a large square room with tall ceilings. On the south wall is an enormous mirror which fills the entire wall. There are exits on the other three sides of the room.

>x me
You can’t do even that.

>x self
You can’t do even that.

>x banana
You can’t see any such thing.

>e
Cave
This is a tiny cave with entrances west and north, and a dark, forbidding staircase leading down.

>w
Mirror Room
You are in a large square room with tall ceilings. On the south wall is an enormous mirror which fills the entire wall. There are exits on the other three sides of the room.

>n
Narrow Crawlway
This is a narrow crawlway. The crawlway leads from north to south. However the south passage divides to the south and southwest.

>
I beg your pardon?

>n
Grail Room
You are standing in a small circular room with a pedestal. A set of stairs leads up, and passages leave to the east and west.
There is an extremely valuable (perhaps original) grail here.

>take grail
Your hand passes through its object.

>x grail
You can’t do even that.

>drink from grail
You can’t see any such thing.

>u
Temple
This is the west end of a large temple. On the south wall is an ancient inscription, probably a prayer in a long-forgotten language. The north wall is solid granite. The entrance at the west end of the room is through huge marble pillars.
Lying in a corner of the room is a small brass bell.

>take bell
Your hand passes through its object.

>ring bell
You can’t do even that.

>read inscription
You can’t do even that.

>pray
Your prayers are not heard.

>w
Grail Room
You are standing in a small circular room with a pedestal. A set of stairs leads up, and passages leave to the east and west.
There is an extremely valuable (perhaps original) grail here.

>w
Round room
You are in a circular room with passages off in eight directions.
Your compass needle spins wildly, and you can’t get your bearings.

>n
Unfortunately, it is impossible to tell directions in here.
North-South Passage
This is a high north-south passage, which forks to the northeast.

>s
Round room
You are in a circular room with passages off in eight directions.
Your compass needle spins wildly, and you can’t get your bearings.

>e
Unfortunately, it is impossible to tell directions in here.
Engravings Cave
You have entered a cave with passages leading north and southeast.
There are old engravings on the walls here.

>se
Riddle Room
This is a room which is bare on all sides. There is an exit down. To the east is a great door made of stone. Above the stone, the following words are written: ‘No man shall enter this room without solving this riddle:

  What is tall as a house,
   round as a cup,
   and all the king’s horses can’t draw it up?’

(Reply via ‘ANSWER “answer”‘)

>answer well
You can’t do even that.

>e
Pearl Room
This is a former broom closet. The exits are to the east and west.

>e
Circular Room
This is a damp circular room, whose walls are made of brick and mortar. The roof of this room is not visible, but there appear to be some etchings on the walls. There is a passageway to the west.
There is a wooden bucket here, 3 feet in diameter and 3 feet high.

>x bucket
You can’t do even that.

>get in bucket
You can’t do even that.

>enter bucket
You can’t do even that.

>kick bucket
You can’t do even that.

>w
Pearl Room
This is a former broom closet. The exits are to the east and west.

>w
Riddle Room
This is a room which is bare on all sides. There is an exit down. To the east is a great door made of stone. Above the stone, the following words are written: ‘No man shall enter this room without solving this riddle:

  What is tall as a house,
   round as a cup,
   and all the king’s horses can’t draw it up?’

(Reply via ‘ANSWER “answer”‘)

>nw
There is a wall there.

>n
There is a wall there.

>w
There is a wall there.

>s
There is a wall there.

>e
Pearl Room
This is a former broom closet. The exits are to the east and west.

>w
Riddle Room
This is a room which is bare on all sides. There is an exit down. To the east is a great door made of stone. Above the stone, the following words are written: ‘No man shall enter this room without solving this riddle:

  What is tall as a house,
   round as a cup,
   and all the king’s horses can’t draw it up?’

(Reply via ‘ANSWER “answer”‘)

>d
Engravings Cave
You have entered a cave with passages leading north and southeast.
There are old engravings on the walls here.

>n
Round room
You are in a circular room with passages off in eight directions.
Your compass needle spins wildly, and you can’t get your bearings.

>s
Unfortunately, it is impossible to tell directions in here.
North-South Passage
This is a high north-south passage, which forks to the northeast.

>s
Round room
You are in a circular room with passages off in eight directions.
Your compass needle spins wildly, and you can’t get your bearings.

>e
Unfortunately, it is impossible to tell directions in here.
Deep Canyon
You are on the south edge of a deep canyon. Passages lead off to the east, south, and northwest. You can hear the sound of flowing water below.

>undo
Round room
[Previous turn undone.]

>e
Unfortunately, it is impossible to tell directions in here.
Deep Canyon
You are on the south edge of a deep canyon. Passages lead off to the east, south, and northwest. You can hear the sound of flowing water below.

>undo
Round room
[Previous turn undone.]

>w
Unfortunately, it is impossible to tell directions in here.
North-South Passage
This is a high north-south passage, which forks to the northeast.

>undo
Round room
[Previous turn undone.]

>n
Unfortunately, it is impossible to tell directions in here.
North-South Passage
This is a high north-south passage, which forks to the northeast.

>undo
Round room
[Previous turn undone.]

>s
Unfortunately, it is impossible to tell directions in here.
Engravings Cave
You have entered a cave with passages leading north and southeast.
There are old engravings on the walls here.

>undo
Round room
[Previous turn undone.]

>se
Unfortunately, it is impossible to tell directions in here.
Engravings Cave
You have entered a cave with passages leading north and southeast.
There are old engravings on the walls here.

>undo
Round room
[Previous turn undone.]

>nw
Unfortunately, it is impossible to tell directions in here.
Engravings Cave
You have entered a cave with passages leading north and southeast.
There are old engravings on the walls here.

>undo
Round room
[Previous turn undone.]

>s
Unfortunately, it is impossible to tell directions in here.
North-South Passage
This is a high north-south passage, which forks to the northeast.

>undo
Round room
[Previous turn undone.]

>s
Unfortunately, it is impossible to tell directions in here.
Engravings Cave
You have entered a cave with passages leading north and southeast.
There are old engravings on the walls here.

>undo
Round room
[Previous turn undone.]

>s
Unfortunately, it is impossible to tell directions in here.
North-South Passage
This is a high north-south passage, which forks to the northeast.

>undo
Round room
[Previous turn undone.]

>a
That’s not a verb I recognise.

>s
Unfortunately, it is impossible to tell directions in here.
Winding Passage
This is a winding passage. It seems that there is only an exit on the east end although the whirring from the round room can be heard faintly to the north.

>e
Mirror Room
You are in a large square room with tall ceilings. On the south wall is an enormous mirror which fills the entire wall. There are exits on the other three sides of the room.

>e
Cave
This is a tiny cave with entrances west and north, and a dark, forbidding staircase leading down.

>d
Entrance to Hades
You are outside a large gateway, on which is inscribed
        “Abandon every hope, all ye who enter here.”
The gate is open; through it you can see a desolation, with a pile of mangled corpses in one corner. Thousands of voices, lamenting some hideous fate, can be heard.
The way through the gate is barred by evil spirits, who jeer at your attempts to pass.

>d
There is no way down.

>up
Cave
This is a tiny cave with entrances west and north, and a dark, forbidding staircase leading down.

>w
Mirror Room
You are in a large square room with tall ceilings. On the south wall is an enormous mirror which fills the entire wall. There are exits on the other three sides of the room.

>n
Narrow Crawlway
This is a narrow crawlway. The crawlway leads from north to south. However the south passage divides to the south and southwest.

>n
Grail Room
You are standing in a small circular room with a pedestal. A set of stairs leads up, and passages leave to the east and west.

>u
Temple
This is the west end of a large temple. On the south wall is an ancient inscription, probably a prayer in a long-forgotten language. The north wall is solid granite. The entrance at the west end of the room is through huge marble pillars.
Lying in a corner of the room is a small brass bell.

>e
Altar
This is the east end of a large temple. In front of you is what appears to be an altar.
On the altar is a large black book, open to page 569.
On the two ends of the altar are burning candles.

>read book
(first taking the book)
Your hand passes through its object.

>pray
From the distance the sound of a lone trumpet is heard. The room becomes very bright and you feel disembodied. In a moment, the brightness fades and you find yourself rising as if from a long sleep, deep in the woods. In the distance you can faintly hear a song bird and the sounds of the forest.

>score
Your score would be 60 [total of 646 points], in 323 moves.
This score gives you a rank of Amateur Adventurer.

>l
Forest
This is a forest, with trees in all directions around you.

>n
Forest
This is a forest, with trees in all directions around you.

>s
Forest
This is a dimly lit forest, with large trees all around. To the east, there appears to be sunlight.
A clear glass bottle is here.
The glass bottle contains:
 A quantity of water
There is a small leaflet here.

>take all
glass bottle: Taken.
small leaflet: Taken.

>read leaflet
                          WELCOME TO ZORK

    ZORK is a game of adventure, danger, and low cunning. In it you will explore some of the most amazing territory ever seen by mortal man. Hardened adventurers have run screaming from the terrors contained within!

    In ZORK the intrepid explorer delves into the forgotten secrets of a lost labyrinth deep in the bowels of the earth, searching for vast treasures long hidden from prying eyes, treasures guarded by fearsome monsters and diabolical traps!

    No PDP-10 should be without one!

    ZORK was created at the MIT Laboratory for Computer Science, by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling. It was inspired by the ADVENTURE game of Crowther and Woods, and the long tradition of fantasy and science fiction adventure. ZORK was originally written in MDL (alias MUDDLE). The current version was translated from MDL into Inform by Ethan Dicks <erd@infinet.com>.

    On-line information may be available using the HELP and INFO commands (most systems).

    Direct inquiries, comments, etc. by Net mail to erd@infinet.com.

    (c) Copyright 1978,1979 Massachusetts Institute of Technology.
                     All rights reserved.

>
I beg your pardon?

>
I beg your pardon?

>l
Forest
This is a dimly lit forest, with large trees all around. To the east, there appears to be sunlight.

>e
Clearing
You are in a clearing, with a forest surrounding you on the west and south.
There is an elvish sword here.
There is a pile of leaves on the ground.

>take all
sword: Taken.
pile of leaves: A grating appears on the ground.
Taken.

>d
You can’t go through the closed grating.

>open grating
The grating is locked.

>s
Forest
This is a dimly lit forest, with large trees all around. To the east, there appears to be sunlight.

>e
Clearing
You are in a clearing, with a forest surrounding you on the west and south.
There is a grating securely fastened into the ground.

>unlock grating with sword
It doesn’t seem to work.

>x grating
I see nothing special about the grate.

>w
Forest
This is a dimly lit forest, with large trees all around. One particularly large tree with some low branches stands here.
There is an issue of US NEWS & DUNGEON REPORT dated 08/26/04 here.

>take all
newspaper: Taken.
large tree: An interesting idea…

>x tree
Which do you mean, the tree or the large tree?

>large tree
I see nothing special about the large tree.

>climb large tree
Up a Tree
You are about 10 feet above the ground nestled among some large branches. The nearest branch above you is above your reach.
On the branch is a small birds nest.
In the bird’s nest is a large egg encrusted with precious jewels, apparently scavenged somewhere by a childless songbird. The egg is covered with fine gold inlay, and ornamented in lapis lazuli and mother-of-pearl. Unlike most eggs, this one is hinged and has a delicate looking clasp holding it closed. The egg appears extremely fragile.

>open egg carefully
I only understood you as far as wanting to open the jewel-encrusted egg.

>open egg
There is no obvious way to open the egg.

>open clasp
You can’t see any such thing.

>take egg
Taken.

>break egg
Your rather indelicate handling of the egg has caused it some damage. The egg is now open.

>x egg
I see nothing special about the broken jewel-encrusted egg.

>look in egg
The broken jewel-encrusted egg is empty.

>repair egg
That’s not a verb I recognise.

>smash egg
That’s not a verb I recognise.

>x nest
I see nothing special about the birds nest.

>take nest
Taken.

>x tree
I see nothing special about the large tree.

>u
You cannot climb any higher.

>d
Forest
This is a dimly lit forest, with large trees all around. One particularly large tree with some low branches stands here.

>climb tree
Which do you mean, the tree or the large tree?

>tree
Which do you mean, the tree or the large tree?

>the tree
Which do you mean, the tree or the large tree?

>climb trees
You can’t see any such thing.

>w
North of House
You are facing the north side of a white house. There is no door here, and all the windows are barred.

>e
Behind House
You are behind the white house. In one corner of the house there is a small window which is open.

>nw
You can’t go that way.

>w
Kitchen
You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. To the east is a small window which is open.
There is a large coil of rope here.
There is a square brick here which feels like clay.

>take all
rope: Taken.
brick: Taken.
window: Not a prayer.

>w
Living Room
You are in the living room. There is a door to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, and a closed trap-door at your feet.
There is a brass lantern (battery-powered) here.
There is a trophy case here.
Your collection of treasures consists of:
 A painting

>take all
trap door: What a concept!
lamp: Your load is too heavy. You will have to leave something behind.
trophy case: The trophy case is securely fastened to the wall (perhaps to foil any attempt by robbers to remove it).
carpet: The rug is extremely heavy and cannot be carried.
wooden door: Not a prayer.

>x trophy case
I see nothing special about the trophy case.

>put egg in case
You put the broken jewel-encrusted egg into the trophy case.

>score
Your score would be 67 [total of 646 points], in 361 moves.
This score gives you a rank of Novice Adventurer.

>put nest in case
You put the birds nest into the trophy case.

>score
Your score would be 67 [total of 646 points], in 363 moves.
This score gives you a rank of Novice Adventurer.

>put leaves in case
You put the pile of leaves into the trophy case.

>score
Your score would be 67 [total of 646 points], in 365 moves.
This score gives you a rank of Novice Adventurer.

>take lamp
Taken.

>x floor
Living Room
You are in the living room. There is a door to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, and a closed trap-door at your feet.
There is a trophy case here.
Your collection of treasures consists of:
 A pile of leaves
 A birds nest
 A broken jewel-encrusted egg
 A painting

>i
You are carrying:
A lamp
A brick
A rope
A newspaper
A sword
A small leaflet
A glass bottle with a quantity of water

>put leaflet, paper in case
small leaflet: Done.
newspaper: Done.

>score
Your score would be 67 [total of 646 points], in 370 moves.
This score gives you a rank of Novice Adventurer.

>e
Kitchen
You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. To the east is a small window which is open.

>e
Behind House
You are behind the white house. In one corner of the house there is a small window which is open.

>s
South of House
You are facing the south side of a white house. There is no door here, and all the windows are barred.
A brown sack is here.
The brown sack contains:
 A knife
 A clove of garlic

>take all
brown sack: Taken.

>w
West of House
This is an open field west of a white house, with a boarded front door.
There is a small mailbox here.
A rubber mat saying ‘Welcome to Zork!’ lies by the door.

>look under mat
There is nothing interesting there.

>take mat
Taken.

>look
West of House
This is an open field west of a white house, with a boarded front door.
There is a small mailbox here.
The lamp appears to be getting dimmer.

>turn off lamp
The lamp is now off.

>s
South of House
You are facing the south side of a white house. There is no door here, and all the windows are barred.

>e
Behind House
You are behind the white house. In one corner of the house there is a small window which is open.

>w
Kitchen
You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. To the east is a small window which is open.

>w
Living Room
You are in the living room. There is a door to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, and a closed trap-door at your feet.
There is a trophy case here.
Your collection of treasures consists of:
 A newspaper
 A small leaflet
 A pile of leaves
 A birds nest
 A broken jewel-encrusted egg
 A painting

>put mat in case
You put the welcome mat into the trophy case.

>
I beg your pardon?

>score
Your score would be 67 [total of 646 points], in 385 moves.
This score gives you a rank of Novice Adventurer.

>open trap dorr
I only understood you as far as wanting to open the trap door.

>open trap door
The door reluctantly opens to reveal a rickety staircase descending into darkness.

>turn on lamp
The lamp is now on.

>d
Cellar
You are in a dark and damp cellar with a narrow passageway leading east, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.

>e
The Troll Room
This is a small room with passages off in all directions. Bloodstains and deep scratches (perhaps made by an axe) mar the walls.

>n
East-West Passage
This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.

>e
Round room
You are in a circular room with passages off in eight directions.
Your compass needle spins wildly, and you can’t get your bearings.

>sw
Unfortunately, it is impossible to tell directions in here.
Engravings Cave
You have entered a cave with passages leading north and southeast.
There are old engravings on the walls here.

>undo
Round room
[Previous turn undone.]

>e
Unfortunately, it is impossible to tell directions in here.
Engravings Cave
You have entered a cave with passages leading north and southeast.
There are old engravings on the walls here.

>undo
Round room
[Previous turn undone.]

>sw
Unfortunately, it is impossible to tell directions in here.
Engravings Cave
You have entered a cave with passages leading north and southeast.
There are old engravings on the walls here.

>undo
Round room
[Previous turn undone.]

>sw
Unfortunately, it is impossible to tell directions in here.
East-West Passage
This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.

>undo
Round room
[Previous turn undone.]

>sw
Unfortunately, it is impossible to tell directions in here.
Maze
This is part of a maze of twisty little passages, all alike.

>undo
Round room
[Previous turn undone.]

>sw
Unfortunately, it is impossible to tell directions in here.
Grail Room
You are standing in a small circular room with a pedestal. A set of stairs leads up, and passages leave to the east and west.

>take grail
You can’t see any such thing.

>x pedestal
You can’t see any such thing.

>u
Temple
This is the west end of a large temple. On the south wall is an ancient inscription, probably a prayer in a long-forgotten language. The north wall is solid granite. The entrance at the west end of the room is through huge marble pillars.
Lying in a corner of the room is a small brass bell.

>ring bell
Ding, dong.

>take bell
Taken.

>e
Altar
This is the east end of a large temple. In front of you is what appears to be an altar.
On the altar is a large black book, open to page 569.
On the two ends of the altar are burning candles.

>read book
(first taking the book)
Your load is too heavy. You will have to leave something behind.

>i
You are carrying:
A bell
A brown sack with a knife, and a clove of garlic
A lamp
A brick
A rope
A sword
A glass bottle with a quantity of water

>turn off lamp
The lamp is now off.

>ring bell
Ding, dong.

>ring bell
Ding, dong.

>drop brick
Dropped.

>read book
(first taking the book)
               COMMANDMENT #12592
Oh ye who go about saying unto each: “Hello sailor”:
dost thou know the magnitude of thy sin before the gods?
Yea, verily, thou shalt be ground between two stones.
Shall the angry gods cast thy body into the whirlpool?
Surely, thy eye shall be put out with a sharp stick!
Even unto the ends of the earth shalt thou wander and
unto the land of the dead shalt thou be sent at last.
Surely thou shalt repent of thy cunning.

>turn page
You can’t see any such thing.

>take candles
Your load is too heavy. You will have to leave something behind.

>burn book
(first taking the pair of candles)
Your load is too heavy. You will have to leave something behind.

>odysseus
Wasn’t he a sailor?

>hello sailor!
You can’t see any such thing.

>say hello sailor
That’s not a verb I recognise.

>hello sailor
Nothing happens here.

>drop book
Dropped.

>take candle
You can’t see any such thing.

>take candles
Taken.

>burn book
A booming voice says ‘Wrong, cretin!’ and you notice that you have turned into a pile of dust.
As you take your last breath, you feel relieved of your burdens. The feeling passes as you find yourself before the gates of Hell, where the spirits jeer at you and deny you entry. Your senses are disturbed. The objects in the dungeon appear indistinct, bleached of color, even unreal.
The room looks strange and unearthly and objects appear indistinct.
Entrance to Hades
You are outside a large gateway, on which is inscribed
        “Abandon every hope, all ye who enter here.”
The gate is open; through it you can see a desolation, with a pile of mangled corpses in one corner. Thousands of voices, lamenting some hideous fate, can be heard.
The way through the gate is barred by evil spirits, who jeer at your attempts to pass.

>undo
Altar
[Previous turn undone.]

>save
Ok.

>i
You are carrying:
A pair of candles
A bell
A brown sack with a knife, and a clove of garlic
A lamp
A rope
A sword
A glass bottle with a quantity of water

>drwop bottle
That’s not a verb I recognise.

>
I beg your pardon?

>drop all except bell, candles
brown sack: Dropped.
lamp: Dropped.
rope: Dropped.
sword: Dropped.
glass bottle: Dropped.

>take book
Taken.

>ring bell
Ding, dong.

>read book
               COMMANDMENT #12592
Oh ye who go about saying unto each: “Hello sailor”:
dost thou know the magnitude of thy sin before the gods?
Yea, verily, thou shalt be ground between two stones.
Shall the angry gods cast thy body into the whirlpool?
Surely, thy eye shall be put out with a sharp stick!
Even unto the ends of the earth shalt thou wander and
unto the land of the dead shalt thou be sent at last.
Surely thou shalt repent of thy cunning.

>hello sailor
Nothing happens here.

>blow out candles
You can’t see any such thing.

>turn off candles
The flame is extinguished.

>undo
Altar
[Previous turn undone.]

>w
Temple
This is the west end of a large temple. On the south wall is an ancient inscription, probably a prayer in a long-forgotten language. The north wall is solid granite. The entrance at the west end of the room is through huge marble pillars.

>e
Altar
This is the east end of a large temple. In front of you is what appears to be an altar.
A clear glass bottle is here.
The glass bottle contains:
 A quantity of water
There is an elvish sword here.
There is a large coil of rope here.
There is a brass lantern (battery-powered) here.
A brown sack is here.
The brown sack contains:
 A knife
 A clove of garlic
There is a square brick here which feels like clay.

>take lamp
Taken.

>take all
glass bottle: Taken.
sword: Taken.
rope: Taken.
brown sack: Your load is too heavy. You will have to leave something behind.
brick: Taken.

>drop brick
Dropped.

>w
Temple
This is the west end of a large temple. On the south wall is an ancient inscription, probably a prayer in a long-forgotten language. The north wall is solid granite. The entrance at the west end of the room is through huge marble pillars.

>e
Altar
This is the east end of a large temple. In front of you is what appears to be an altar.
There is a square brick here which feels like clay.
A brown sack is here.
The brown sack contains:
 A knife
 A clove of garlic

>take sack
Your load is too heavy. You will have to leave something behind.

>w
Temple
This is the west end of a large temple. On the south wall is an ancient inscription, probably a prayer in a long-forgotten language. The north wall is solid granite. The entrance at the west end of the room is through huge marble pillars.

>w
Grail Room
You are standing in a small circular room with a pedestal. A set of stairs leads up, and passages leave to the east and west.

>n
There is a wall there.

>s
There is a wall there.

>s
There is a wall there.

>e
Narrow Crawlway
This is a narrow crawlway. The crawlway leads from north to south. However the south passage divides to the south and southwest.

>s
Cave
This is a tiny cave with entrances west and north, and a dark, forbidding staircase leading down.

>d
Entrance to Hades
You are outside a large gateway, on which is inscribed
        “Abandon every hope, all ye who enter here.”
The gate is open; through it you can see a desolation, with a pile of mangled corpses in one corner. Thousands of voices, lamenting some hideous fate, can be heard.
The way through the gate is barred by evil spirits, who jeer at your attempts to pass.

>hello sailor
Nothing happens here.

>ring bell
Ding, dong.
The bell suddenly becomes red hot and falls to the ground. The wraiths, as if paralyzed, stop their jeering and slowly turn to face you. On their ashen faces, the expression of a long-forgotten terror takes shape.
In your confusion, the candles drop to the ground (and they are out).

>turn on lamp
The lamp is now on.

>take candles
Taken.

>e
Some invisible force prevents you from passing through the gate.

>drop candles
Dropped.

>e
Some invisible force prevents you from passing through the gate.

>take candles
Taken.

>ring bell
The bell is too hot to reach.
The tension of this ceremony is broken, and the wraiths, amused but shaken at your clumsy attempt, resume their hideous jeering.

>ring bell
The bell is too hot to reach.

>pour water on bell
The water spills over the red hot brass bell and to the floor where it evaporates.

>take bell
The bell is very hot and cannot be taken.

>ring bell
The bell is too hot to reach.

>pour water on bell
You can’t see any such thing.

>restore
Ok.

>loo
That’s not a verb I recognise.

>look
Altar
This is the east end of a large temple. In front of you is what appears to be an altar.
There is a large black book here.
There is a square brick here which feels like clay.

>take book
Your load is too heavy. You will have to leave something behind.

>i
You are carrying:
A pair of candles
A bell
A brown sack with a knife, and a clove of garlic
A lamp
A rope
A sword
A glass bottle with a quantity of water

>drop sack
Dropped.

>take book
Taken.

>e
There is a wall there.

>w
Temple
This is the west end of a large temple. On the south wall is an ancient inscription, probably a prayer in a long-forgotten language. The north wall is solid granite. The entrance at the west end of the room is through huge marble pillars.

>w
Grail Room
You are standing in a small circular room with a pedestal. A set of stairs leads up, and passages leave to the east and west.

>e
Narrow Crawlway
This is a narrow crawlway. The crawlway leads from north to south. However the south passage divides to the south and southwest.

>s
Cave
This is a tiny cave with entrances west and north, and a dark, forbidding staircase leading down.

>d
Entrance to Hades
You are outside a large gateway, on which is inscribed
        “Abandon every hope, all ye who enter here.”
The gate is open; through it you can see a desolation, with a pile of mangled corpses in one corner. Thousands of voices, lamenting some hideous fate, can be heard.
The way through the gate is barred by evil spirits, who jeer at your attempts to pass.

>save
Ok.

>drop candles
Dropped.

>ring bell
Ding, dong.
The bell suddenly becomes red hot and falls to the ground. The wraiths, as if paralyzed, stop their jeering and slowly turn to face you. On their ashen faces, the expression of a long-forgotten terror takes shape.

>e
Some invisible force prevents you from passing through the gate.

>read book
               COMMANDMENT #12592
Oh ye who go about saying unto each: “Hello sailor”:
dost thou know the magnitude of thy sin before the gods?
Yea, verily, thou shalt be ground between two stones.
Shall the angry gods cast thy body into the whirlpool?
Surely, thy eye shall be put out with a sharp stick!
Even unto the ends of the earth shalt thou wander and
unto the land of the dead shalt thou be sent at last.
Surely thou shalt repent of thy cunning.

>hello sailor
Nothing happens here.

>take candles
Taken.
The flames flicker wildly and appear to dance. The earth beneath your feet trembles, and your legs nearly buckle beneath you. The spirits cower at your unearthly power.

>read book
               COMMANDMENT #12592
Oh ye who go about saying unto each: “Hello sailor”:
dost thou know the magnitude of thy sin before the gods?
Yea, verily, thou shalt be ground between two stones.
Shall the angry gods cast thy body into the whirlpool?
Surely, thy eye shall be put out with a sharp stick!
Even unto the ends of the earth shalt thou wander and
unto the land of the dead shalt thou be sent at last.
Surely thou shalt repent of thy cunning.
Each word of the prayer reverberates through the hall in a deafening confusion. As the last word fades, a voice, loud and commanding, speaks: ‘Begone, fiends!’. A heart-stopping scream fills the cavern, and the spirits, sensing a greater power, flee through the walls.

>score
Your score would be 67 [total of 646 points], in 428 moves.
This score gives you a rank of Novice Adventurer.

>e
Land of the Living Dead
You have entered the Land of the Living Dead, a large desolate room. Although it is apparently uninhabited, you can hear the sounds of thousands of lost souls weeping and moaning. In the east corner are stacked the remains of dozens of previous adventurers who were less fortunate than yourself. To the east is an ornate passage, apparently recently constructed. A passage exits to the west.

>score
Your score would be 97 [total of 646 points], in 430 moves.
This score gives you a rank of Novice Adventurer.

>x corpses
I see nothing special about the pile of bodies.

>search bodies
That’s not a verb I recognise.

>loot bodies
That’s not a verb I recognise.

>take all
A force keeps you from taking the bodies.

>e
Tomb of the Unknown Implementer
This is the Tomb of the Unknown Implementer. A hollow voice says: “That’s not a bug, it’s a feature!” In the north wall of the room is the Crypt of the Implementers. It is made of the finest marble, and apparently large enough for four headless corpses. The crypt is closed. Above the entrance is the cryptic inscription:

                     “Feel Free.”

There is a pearl necklace here with hundreds of large pearls.
There are four heads here, mounted securely on poles.
There is a large pile of empty Coke bottles here, evidently produced by the implementers during their long struggle to win totally.
There is a gigantic pile of line-printer output here. Although the paper once contained useful information, almost nothing can be distinguished now.

>save
Ok.

>take all
crypt door: Although the implementers are dead, they foresaw that some cretin would tamper with their remains. Therefore, they took steps to punish such actions.
Unfortunately, we’ve run out of poles. Therefore, in punishment for your most grievous sin, we shall deprive you of all your valuables, and of your life.
As you take your last breath, you feel relieved of your burdens. The feeling passes as you find yourself before the gates of Hell, where the spirits jeer at you and deny you entry. Your senses are disturbed. The objects in the dungeon appear indistinct, bleached of color, even unreal.
The room looks strange and unearthly and objects appear indistinct.
Entrance to Hades
You are outside a large gateway, on which is inscribed
        “Abandon every hope, all ye who enter here.”
The gate is open; through it you can see a desolation, with a pile of mangled corpses in one corner. Thousands of voices, lamenting some hideous fate, can be heard.
On the ground is a red hot bell.
That isn’t available.
(Since something dramatic has happened, your list of commands has been cut short.)

>undo
Tomb of the Unknown Implementer
[Previous turn undone.]

>take pearls
You can’t see any such thing.

>take necklace
Taken.

>read printout
(first taking the stack of listings)
Your load is too heavy. You will have to leave something behind.

>drop sack
You can’t see any such thing.

>i
You are carrying:
A pearl necklace
A pair of candles
A book
A lamp
A rope
A sword
A glass bottle with a quantity of water

>drop book
Dropped.

>read printout
(first taking the stack of listings)
Your load is too heavy. You will have to leave something behind.

>drop all
pearl necklace: Dropped.
pair of candles: Dropped.
lamp: Dropped.
rope: Dropped.
sword: Dropped.
glass bottle: Dropped.

>read printout
(first taking the stack of listings)
<DEFINE FEEL-FREE (LOSER)
                    <TELL “FEEL FREE, CHOMPER!”>>
                         …
The rest is, alas, unintelligible (as were the implementers).

>feel free
Fiddling with a free brochure doesn’t appear worthwhile.

>feel free, chomper!
You can’t use multiple objects with that verb.

>feel free, chomper
You can’t use multiple objects with that verb.

>feel free chomper
I only understood you as far as wanting to feel the free brochure.

>take brochure
That isn’t available.

>read brochure
(first taking the free brochure)
That isn’t available.

>x brochure
The mailing label on this glossy brochure from MIT Tech reads:

        Intrepid Adventurer
        c/o Local Dungeon Master
        White House, GUE

From the Introduction:

The brochure describes, for the edification of the prospective student, the stringent but wide-ranging curriculum of MIT Tech. Required courses are offered in Ambition, Distraction, Uglification and Derision. The Humanities are not slighted in this institution, as the student may register for Reeling and Writhing, Mystery (Ancient and Modern), Seaography, and Drawling (which includes Stretching and Fainting in Coils). Advanced students are expected to learn Laughing and Grief.

                                William Barton Flathead, Fovnder

(The brochure continues in this vein for a few hundred more pages.)
Affixed loosely to the brochure is a small stamp.

>score
Your score would be 97 [total of 646 points], in 445 moves.
This score gives you a rank of Novice Adventurer.

>take stamp
You can’t see any such thing.

>
I beg your pardon?

>take small stamp
You can’t see any such thing.

>x stamp
You can’t see any such thing.

>look
Tomb of the Unknown Implementer
This is the Tomb of the Unknown Implementer. A hollow voice says: “That’s not a bug, it’s a feature!” In the north wall of the room is the Crypt of the Implementers. It is made of the finest marble, and apparently large enough for four headless corpses. The crypt is closed. Above the entrance is the cryptic inscription:

                     “Feel Free.”

A clear glass bottle is here.
The glass bottle contains:
 A quantity of water
There is an elvish sword here.
There is a large coil of rope here.
There is a brass lantern (battery-powered) here.
There are two candles here.
There is a pearl necklace here with hundreds of large pearls.
There is a large black book here.
There are four heads here, mounted securely on poles.
There is a large pile of empty Coke bottles here, evidently produced by the implementers during their long struggle to win totally.

>take lamp, candles, necklace
lamp: Taken.
pair of candles: Taken.
pearl necklace: Your load is too heavy. You will have to leave something behind.

>i
You are carrying:
A pair of candles
A lamp
A stack of listings

>drop stack
Dropped.

>take necklace
Taken.

>x heads
I see nothing special about the set of poled heads.

>x coke bottles
I see nothing special about the bunch of Coke bottles.

>take bottles
Taken.

>look
Tomb of the Unknown Implementer
This is the Tomb of the Unknown Implementer. A hollow voice says: “That’s not a bug, it’s a feature!” In the north wall of the room is the Crypt of the Implementers. It is made of the finest marble, and apparently large enough for four headless corpses. The crypt is closed. Above the entrance is the cryptic inscription:

                     “Feel Free.”

There is an enormous stack of line-printer paper here. It is barely readable.
A clear glass bottle is here.
The glass bottle contains:
 A quantity of water
There is an elvish sword here.
There is a large coil of rope here.
There is a large black book here.
There are four heads here, mounted securely on poles.
The candles grow shorter.

>take rope, sword, bottle
rope: Taken.
sword: Taken.
glass bottle: Taken.

>talk to heads
That’s not a verb I recognise.

>hello sailor
Nothing happens here.

>i
You are carrying:
A glass bottle with a quantity of water
A sword
A rope
A bunch of Coke bottles
A pearl necklace
A pair of candles
A lamp

>w
Land of the Living Dead
You have entered the Land of the Living Dead, a large desolate room. Although it is apparently uninhabited, you can hear the sounds of thousands of lost souls weeping and moaning. In the east corner are stacked the remains of dozens of previous adventurers who were less fortunate than yourself. To the east is an ornate passage, apparently recently constructed. A passage exits to the west.

>w
Entrance to Hades
You are outside a large gateway, on which is inscribed
        “Abandon every hope, all ye who enter here.”
The gate is open; through it you can see a desolation, with a pile of mangled corpses in one corner. Thousands of voices, lamenting some hideous fate, can be heard.
There is a small brass bell here.

>up
Cave
This is a tiny cave with entrances west and north, and a dark, forbidding staircase leading down.

>w
Mirror Room
You are in a large square room with tall ceilings. On the south wall is an enormous mirror which fills the entire wall. There are exits on the other three sides of the room.

>n
Narrow Crawlway
This is a narrow crawlway. The crawlway leads from north to south. However the south passage divides to the south and southwest.

>n
Grail Room
You are standing in a small circular room with a pedestal. A set of stairs leads up, and passages leave to the east and west.

>w
Round room
You are in a circular room with passages off in eight directions.
Your compass needle spins wildly, and you can’t get your bearings.

>u
There is no way up.
The candles are very short.

>se
Unfortunately, it is impossible to tell directions in here.
Maze
This is part of a maze of twisty little passages, all alike.

>i
You are carrying:
A glass bottle with a quantity of water
A sword
A rope
A bunch of Coke bottles
A pearl necklace
A pair of candles
A lamp

>s
Maze
This is part of a maze of twisty little passages, all alike.

>drop sword
Dropped.

>e
Maze
This is part of a maze of twisty little passages, all alike.

>drop bottle
Which do you mean, the glass bottle or the bunch of Coke bottles?

>coke
Dropped.
I hope you have more light than from a pair of candles.

It is now pitch dark in here!

>turn on lamp
The lamp is now on.
Maze
This is part of a maze of twisty little passages, all alike.
Many empty Coke bottles are here. Alas, they can’t hold water.

>e
There is a wall there.

>n
Maze
This is part of a maze of twisty little passages, all alike.

>drop candles
Dropped.

>e
Dead End
You have come to a dead end in the maze.

>w
There is a wall there.

>s
Maze
This is part of a maze of twisty little passages, all alike.
There are two candles here.

>s
There is a wall there.

>n
Maze
This is part of a maze of twisty little passages, all alike.

>i
You are carrying:
A glass bottle with a quantity of water
A rope
A pearl necklace
A lamp

>drop rope
Dropped.

>w
The Troll Room
This is a small room with passages off in all directions. Bloodstains and deep scratches (perhaps made by an axe) mar the walls.

>s
Maze
This is part of a maze of twisty little passages, all alike.
There is a large coil of rope here.

>n
Maze
This is part of a maze of twisty little passages, all alike.
There is a large coil of rope here.

>take rope
Taken.

>w
The Troll Room
This is a small room with passages off in all directions. Bloodstains and deep scratches (perhaps made by an axe) mar the walls.

>e
North-South Crawlway
This is a north-south crawlway; a passage goes to the east also. There is a hole above, but it provides no opportunities for climbing.

>w
There is a wall there.

>e
The Troll Room
This is a small room with passages off in all directions. Bloodstains and deep scratches (perhaps made by an axe) mar the walls.
The lamp appears to be getting dimmer.

>u
There is no way up.

>nw
There is a wall there.

>ne
There is a wall there.

>sw
There is a wall there.

>se
There is a wall there.

>d
There is no way down.

>e
North-South Crawlway
This is a north-south crawlway; a passage goes to the east also. There is a hole above, but it provides no opportunities for climbing.

>s
Studio
This is what appears to have been an artist’s studio. The walls and floors are splattered with paints of 69 different colors. Strangely enough, nothing of value is hanging here. At the north and northwest of the room are open doors (also covered with paint). An extremely dark and narrow chimney leads up from a fireplace; although you might be able to get up it, it seems unlikely you could get back down.

>nw
Gallery
This is an art gallery. Most of the paintings which were here have been stolen by vandals with exceptional taste. The vandals left through either the north, south, or west exits.

>n
West of Chasm
You are on the west edge of a chasm, the bottom of which cannot be seen. The east side is sheer rock, providing no exits. A narrow passage goes west, and the path you are on continues to the north and south.

>w
Cellar
You are in a dark and damp cellar with a narrow passageway leading east, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.

>e
The Troll Room
This is a small room with passages off in all directions. Bloodstains and deep scratches (perhaps made by an axe) mar the walls.

>n
East-West Passage
This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.

>w
The Troll Room
This is a small room with passages off in all directions. Bloodstains and deep scratches (perhaps made by an axe) mar the walls.

>n
East-West Passage
This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.

>e
Round room
You are in a circular room with passages off in eight directions.
Your compass needle spins wildly, and you can’t get your bearings.

>s
Unfortunately, it is impossible to tell directions in here.
East-West Passage
This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.

>undo
Round room
[Previous turn undone.]

>s
Unfortunately, it is impossible to tell directions in here.
Engravings Cave
You have entered a cave with passages leading north and southeast.
There are old engravings on the walls here.

>undo
Round room
[Previous turn undone.]

>s
Unfortunately, it is impossible to tell directions in here.
North-South Passage
This is a high north-south passage, which forks to the northeast.

>n
Chasm
A chasm runs southwest to northeast. You are on the south edge; the path exits to the south and to the east.

>e
North-South Passage
This is a high north-south passage, which forks to the northeast.

>n
Chasm
A chasm runs southwest to northeast. You are on the south edge; the path exits to the south and to the east.

>s
Deep Ravine
This is a deep ravine at a crossing with an east-west crawlway. Some stone steps are at the south of the ravine and a steep staircase descends.
The lamp appears to be getting dimmer.

>s
East-West Passage
This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.

>d
Deep Ravine
This is a deep ravine at a crossing with an east-west crawlway. Some stone steps are at the south of the ravine and a steep staircase descends.

>d
Reservoir South
You are in a long room on the south shore of a large reservoir.
There is a western exit, a passageway south, and a steep pathway climbing up along the edge of a cliff.

>w
Stream View
You are standing on a path beside a gently flowing stream. The path travels to the north and the east.
There is a coil of thin shiny wire here.

>get wire
Taken.

>x wire
I see nothing special about the wire coil.

>n
Glacier Room
This is a large room, with giant icicles hanging from the walls and ceiling. There are passages to the north and east.
A mass of ice fills the western half of the room.

>x ice
I see nothing special about the glacier.

>take ice
You can’t be serious.

>x icicles
You can’t see any such thing.

>i
You are carrying:
A wire coil
A rope
A glass bottle with a quantity of water
A pearl necklace
A lamp

>undo
Glacier Room
[Previous turn undone.]

>l
Glacier Room
This is a large room, with giant icicles hanging from the walls and ceiling. There are passages to the north and east.
A mass of ice fills the western half of the room.

>n
Stream View
You are standing on a path beside a gently flowing stream. The path travels to the north and the east.
The lamp is dying.

>n
Glacier Room
This is a large room, with giant icicles hanging from the walls and ceiling. There are passages to the north and east.
A mass of ice fills the western half of the room.

>e
Egyptian Room
This is a room which looks like an Egyptian tomb. There is an ascending staircase in the room as well as doors, east and south.

>u
Glacier Room
This is a large room, with giant icicles hanging from the walls and ceiling. There are passages to the north and east.
A mass of ice fills the western half of the room.

>e
Egyptian Room
This is a room which looks like an Egyptian tomb. There is an ascending staircase in the room as well as doors, east and south.

>e
Rocky Crawl
This is a crawlway with a three-foot high ceiling. Your footing is very unsure here due to the assortment of rocks underfoot. Passages can be seen in the east, west, and northwest corners of the passage.
I hope you have more light than from a lamp.

It is now pitch dark in here!

>nw
Oh, no! A fearsome grue slithered into the room and devoured you.
As you take your last breath, you feel relieved of your burdens. The feeling passes as you find yourself before the gates of Hell, where the spirits jeer at you and deny you entry. Your senses are disturbed. The objects in the dungeon appear indistinct, bleached of color, even unreal.
The room looks strange and unearthly and objects appear indistinct.
Entrance to Hades
You are outside a large gateway, on which is inscribed
        “Abandon every hope, all ye who enter here.”
The gate is open; through it you can see a desolation, with a pile of mangled corpses in one corner. Thousands of voices, lamenting some hideous fate, can be heard.
There is a small brass bell here.

>restart
Are you sure you want to restart? yes
ZORK

Welcome to ZORK.
Release 13 / Serial number 040826 / Inform v6.14 Library 6/7
West of House
This is an open field west of a white house, with a boarded front door.
There is a small mailbox here.
A rubber mat saying ‘Welcome to Zork!’ lies by the door.

>score
Your score would be 0 [total of 646 points], in 1 move.
This score gives you a rank of Beginner.

>open mailbox
You open the mailbox, revealing a small leaflet.

>read leaflet
(first taking the small leaflet)
                          WELCOME TO ZORK

    ZORK is a game of adventure, danger, and low cunning. In it you will explore some of the most amazing territory ever seen by mortal man. Hardened adventurers have run screaming from the terrors contained within!

    In ZORK the intrepid explorer delves into the forgotten secrets of a lost labyrinth deep in the bowels of the earth, searching for vast treasures long hidden from prying eyes, treasures guarded by fearsome monsters and diabolical traps!

    No PDP-10 should be without one!

    ZORK was created at the MIT Laboratory for Computer Science, by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling. It was inspired by the ADVENTURE game of Crowther and Woods, and the long tradition of fantasy and science fiction adventure. ZORK was originally written in MDL (alias MUDDLE). The current version was translated from MDL into Inform by Ethan Dicks <erd@infinet.com>.

    On-line information may be available using the HELP and INFO commands (most systems).

    Direct inquiries, comments, etc. by Net mail to erd@infinet.com.

    (c) Copyright 1978,1979 Massachusetts Institute of Technology.
                     All rights reserved.

>i
You are carrying:
A small leaflet

>n
North of House
You are facing the north side of a white house. There is no door here, and all the windows are barred.

>s
The windows are all barred.

>e
Behind House
You are behind the white house. In one corner of the house there is a small window which is slightly ajar.

>s
South of House
You are facing the south side of a white house. There is no door here, and all the windows are barred.

>w
West of House
There is a small mailbox here.
A rubber mat saying ‘Welcome to Zork!’ lies by the door.

>look under mat
There is nothing interesting there.

>w
Forest
This is a forest, with trees in all directions around you.

>s
Forest
This is a dimly lit forest, with large trees all around. To the east, there appears to be sunlight.

>e
Clearing
You are in a clearing, with a forest surrounding you on the west and south.
There is a pile of leaves on the ground.

>count leaves
There are 69,105 leaves here.

>take 69104 leaves
You can’t see any such thing.

>move leaves
Done.
A grating appears on the ground.

>w
Forest
This is a dimly lit forest, with large trees all around. One particularly large tree with some low branches stands here.

>u
Up a Tree
You are about 10 feet above the ground nestled among some large branches. The nearest branch above you is above your reach.
On the branch is a small birds nest.
In the bird’s nest is a large egg encrusted with precious jewels, apparently scavenged somewhere by a childless songbird. The egg is covered with fine gold inlay, and ornamented in lapis lazuli and mother-of-pearl. Unlike most eggs, this one is hinged and has a delicate looking clasp holding it closed. The egg appears extremely fragile.

>get egg
Taken.

>d
Forest

>u
Up a Tree
On the branch is a small birds nest.

>get nest
Taken.

>d
Forest

>e
Clearing
There is a pile of leaves on the ground.

>x egg
I see nothing special about the jewel-encrusted egg.

>w
Forest

>w
North of House
You are facing the north side of a white house. There is no door here, and all the windows are barred.

>s
The windows are all barred.

>e
Behind House
You are behind the white house. In one corner of the house there is a small window which is slightly ajar.

>w
The window is closed.

>open window
With great effort, you open the window far enough to allow entry.

>w
Kitchen
You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. To the east is a small window which is open.
On the table is an elongated brown sack, smelling of hot peppers.
A bottle is sitting on the table.
The glass bottle contains:
 A quantity of water

>get all
brown sack: Taken.
glass bottle: Taken.
window: You can’t be serious.

>w
Living Room
You are in the living room. There is a door to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, and a large oriental rug in the center of the room.
There is a trophy case here.
A battery-powered brass lantern is on the trophy case.
There is an issue of US NEWS & DUNGEON REPORT dated 08/26/04 here.
On hooks above the mantelpiece hangs an elvish sword of great antiquity.

>get all
trophy case: The trophy case is securely fastened to the wall (perhaps to foil any attempt by robbers to remove it).
lamp: Taken.
carpet: The rug is extremely heavy and cannot be carried.
newspaper: Taken.
sword: Taken.
wooden door: Not a prayer.

>open case
You open the trophy case.

>put egg in case
You put the jewel-encrusted egg into the trophy case.

>score
Your score would be 22 [total of 646 points], in 37 moves.
This score gives you a rank of Beginner.

>e
Kitchen

>turn on lamp
The lamp is now on.

>u
Attic
This is the attic. The only exit is stairs that lead down.
There is a square brick here which feels like clay.
A large coil of rope is lying in the corner.
On a table is a nasty-looking knife.

>get all
brick: Taken.
rope: Taken.
knife: Taken.

>score
Your score would be 22 [total of 646 points], in 42 moves.
This score gives you a rank of Beginner.

>d
Kitchen

>turn off lamp
The lamp is now off.

>w
Living Room
You are in the living room. There is a door to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, and a large oriental rug in the center of the room.
There is a trophy case here.

>move rug
With a great effort, the rug is moved to one side of the room.
With the rug moved, the dusty cover of a closed trap-door appears.

>open door
Which do you mean, the trap door or the wooden door?

>trap
The door reluctantly opens to reveal a rickety staircase descending into darkness.

>d
It is pitch black. You are likely to be eaten by a grue.
Your sword is glowing with a faint blue glow.

>turn on lamp
The lamp is now on.
Cellar
You are in a dark and damp cellar with a narrow passageway leading east, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
The trap door crashes shut, and you hear someone barring it.

>w
You try to ascend the ramp, but it is impossible, and you slide back down.

>e
The Troll Room
This is a small room with passages off in all directions. Bloodstains and deep scratches (perhaps made by an axe) mar the walls.
A nasty-looking troll, brandishing a bloody axe, blocks all passages out of the room.
Your sword has begun to glow very brightly.

>kill troll
What do you want to kill the troll with?

>sword
The troll is momentarily disoriented and can’t fight back.
The troll slowly regains his feet.

>g
The troll is staggered, and drops to his knees.
The troll slowly regains his feet.

>g
The troll’s weapon is knocked to the floor, leaving him unarmed.
The troll, now worried about this encounter, recovers his bloody axe.

>g
The troll is battered into unconsciousness.

>g
The unconscious troll cannot defend himself: He dies.
Almost as soon as the troll breathes his last breath, a cloud of sinister black fog envelops him, and when the fog lifts, the carcass has disappeared.
Your sword is no longer glowing.

>n
East-West Passage
This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.

>d
Deep Ravine
This is a deep ravine at a crossing with an east-west crawlway. Some stone steps are at the south of the ravine and a steep staircase descends.

>d
Reservoir South
You are in a long room on the south shore of a large reservoir.
There is a western exit, a passageway south, and a steep pathway climbing up along the edge of a cliff.

>w
Stream View
You are standing on a path beside a gently flowing stream. The path travels to the north and the east.
There is a coil of thin shiny wire here.

>n
Glacier Room
This is a large room, with giant icicles hanging from the walls and ceiling. There are passages to the north and east.
A mass of ice fills the western half of the room.

>e
Egyptian Room
This is a room which looks like an Egyptian tomb. There is an ascending staircase in the room as well as doors, east and south.
The solid-gold coffin used for the burial of Ramses II is here.

>e
Rocky Crawl
This is a crawlway with a three-foot high ceiling. Your footing is very unsure here due to the assortment of rocks underfoot. Passages can be seen in the east, west, and northwest corners of the passage.

>w
Deep Ravine

>verbose
ZORK is now in its “verbose” mode, which always gives long descriptions of locations (even if you’ve been there before).

>d
Reservoir South
You are in a long room on the south shore of a large reservoir.
There is a western exit, a passageway south, and a steep pathway climbing up along the edge of a cliff.

>w
Stream View
You are standing on a path beside a gently flowing stream. The path travels to the north and the east.
There is a coil of thin shiny wire here.

>n
Glacier Room
This is a large room, with giant icicles hanging from the walls and ceiling. There are passages to the north and east.
A mass of ice fills the western half of the room.

>e
Egyptian Room
This is a room which looks like an Egyptian tomb. There is an ascending staircase in the room as well as doors, east and south.
The solid-gold coffin used for the burial of Ramses II is here.

>w
There is a wall there.

>u
Glacier Room
This is a large room, with giant icicles hanging from the walls and ceiling. There are passages to the north and east.
A mass of ice fills the western half of the room.

>n
Stream View
You are standing on a path beside a gently flowing stream. The path travels to the north and the east.
There is a coil of thin shiny wire here.

>get coil
Your load is too heavy. You will have to leave something behind.

>i
You are carrying:
A knife
A rope
A brick
A sword
A newspaper
A lamp
A glass bottle with a quantity of water
A brown sack
A birds nest
A small leaflet

>drop leaflet, nest
small leaflet: Dropped.
birds nest: Dropped.

>get coil
Taken.

>n
Glacier Room
This is a large room, with giant icicles hanging from the walls and ceiling. There are passages to the north and east.
A mass of ice fills the western half of the room.

>e
Egyptian Room
This is a room which looks like an Egyptian tomb. There is an ascending staircase in the room as well as doors, east and south.
The solid-gold coffin used for the burial of Ramses II is here.

>save
Ok.

>open coffin
You open the gold coffin.

>look in coffin
The gold coffin is empty.

>get coffin
Your load is too heavy. You will have to leave something behind.

>get in coffin
I suppose you have a theory on boarding a gold coffin.

>enter coffin
That’s not something you can enter.

>drop all
wire coil: Dropped.
knife: Dropped.
rope: Dropped.
brick: Dropped.
sword: Dropped.
newspaper: Dropped.
lamp: Dropped.
glass bottle: Dropped.
brown sack: Dropped.

>get lamp
Taken.

>get coffin
Taken.

>e
The passage is too narrow to accomodate coffins.

>u
Glacier Room
This is a large room, with giant icicles hanging from the walls and ceiling. There are passages to the north and east.
A mass of ice fills the western half of the room.

>n
Stream View
You are standing on a path beside a gently flowing stream. The path travels to the north and the east.
There is a small birds nest here.
There is a small leaflet here.

>e
Reservoir South
You are in a long room on the south shore of a large reservoir.
There is a western exit, a passageway south, and a steep pathway climbing up along the edge of a cliff.

>u
The stairs are too steep for carrying the coffin.

>l
Reservoir South
You are in a long room on the south shore of a large reservoir.
There is a western exit, a passageway south, and a steep pathway climbing up along the edge of a cliff.

>s
The coffin will not fit through this passage.

>drop coffin
Dropped.

>close coffin
You close the gold coffin.

>get coffin
Taken.

>s
The coffin will not fit through this passage.

>drop coffin
Dropped.

>n
You are not equipped for swimming.

>open coffin
You open the gold coffin.

>l
Reservoir South
You are in a long room on the south shore of a large reservoir.
There is a western exit, a passageway south, and a steep pathway climbing up along the edge of a cliff.
The solid-gold coffin used for the burial of Ramses II is here.

>put coffin in water
You need to be holding the gold coffin before you can put it into something else.

>get coffin
Taken.

>put coffin in water
Nice try.
That can’t contain things.

>put coffin on watedr
You can’t see any such thing.

>put coffin on water
Nice try.
Putting things on the water would achieve nothing.

>drop coffin
Dropped.

>w
Stream View
You are standing on a path beside a gently flowing stream. The path travels to the north and the east.
There is a small birds nest here.
There is a small leaflet here.

>n
Glacier Room
This is a large room, with giant icicles hanging from the walls and ceiling. There are passages to the north and east.
A mass of ice fills the western half of the room.

>e
Egyptian Room
This is a room which looks like an Egyptian tomb. There is an ascending staircase in the room as well as doors, east and south.
A brown sack is here.
A clear glass bottle is here.
The glass bottle contains:
 A quantity of water
There is an issue of US NEWS & DUNGEON REPORT dated 08/26/04 here.
There is an elvish sword here.
There is a square brick here which feels like clay.
There is a large coil of rope here.
There is a nasty-looking knife lying here.
There is a coil of thin shiny wire here.

>get all
brown sack: Taken.
glass bottle: Taken.
newspaper: Taken.
sword: Taken.
brick: Taken.
rope: Taken.
knife: Taken.
wire coil: Taken.

>e
Rocky Crawl
This is a crawlway with a three-foot high ceiling. Your footing is very unsure here due to the assortment of rocks underfoot. Passages can be seen in the east, west, and northwest corners of the passage.

>e
Dome Room
You are at the periphery of a large dome, which forms the ceiling of another room below. Protecting you from a precipitous drop is a wooden railing which circles the dome.

>look down
I only understood you as far as wanting to look.

>x railing
I see nothing special about the wooden railing.

>get all
Not likely.

>n
There is a wall there.

>w
There is a wall there.

>e
Rocky Crawl
This is a crawlway with a three-foot high ceiling. Your footing is very unsure here due to the assortment of rocks underfoot. Passages can be seen in the east, west, and northwest corners of the passage.

>e
Dome Room
You are at the periphery of a large dome, which forms the ceiling of another room below. Protecting you from a precipitous drop is a wooden railing which circles the dome.

>w
There is a wall there.

>sw
There is a wall there.

>d
You cannot go down without fracturing many bones.

>u
There is no way up.

>i
You are carrying:
A wire coil
A knife
A rope
A brick
A sword
A newspaper
A glass bottle with a quantity of water
A brown sack
A lamp

>tie rope to railing
The rope drops over the side and comes within ten feet of the floor.

>d
Torch Room
This is a large room with a prominent doorway leading to a down staircase. To the west is a narrow twisting tunnel, covered with a thin layer of dust. Above you is a large dome painted with scenes depicting elfin hacking rites. Up around the edge of the dome (20 feet up) is a wooden railing. In the center of the room there is a white marble pedestal.
A large piece of rope descends from the railing above, ending some five feet above your head.
Sitting on the pedestal is a flaming torch, made of ivory.

>turn off lamp
The lamp is now off.

>save
Ok.

>get torch
Your load is too heavy. You will have to leave something behind.

>i
You are carrying:
A wire coil
A knife
A brick
A sword
A newspaper
A glass bottle with a quantity of water
A brown sack
A lamp

>open sack
You open the brown sack, revealing a clove of garlic and a lunch.

>eat lunch
(first taking the lunch)
Thank you very much. It really hit the spot.

>get torch
Taken.

>i
You are carrying:
A torch
A wire coil
A knife
A brick
A sword
A newspaper
A glass bottle with a quantity of water
A brown sack with a clove of garlic
A lamp

>l
Torch Room
This is a large room with a prominent doorway leading to a down staircase. To the west is a narrow twisting tunnel, covered with a thin layer of dust. Above you is a large dome painted with scenes depicting elfin hacking rites. Up around the edge of the dome (20 feet up) is a wooden railing. In the center of the room there is a white marble pedestal.
A large piece of rope descends from the railing above, ending some five feet above your head.

>stand on pedestal
That’s not a verb I recognise.

>climb pedestal
You can’t see any such thing.

>enter pedestail
You can’t see any such thing.

>hail pedestal
That’s not a verb I recognise.

>l
Torch Room
This is a large room with a prominent doorway leading to a down staircase. To the west is a narrow twisting tunnel, covered with a thin layer of dust. Above you is a large dome painted with scenes depicting elfin hacking rites. Up around the edge of the dome (20 feet up) is a wooden railing. In the center of the room there is a white marble pedestal.
A large piece of rope descends from the railing above, ending some five feet above your head.

>enter pedestal
You can’t see any such thing.

>u
You cannot reach the rope.

>ju8mp
That’s not a verb I recognise.

>jump
Have you tried hopping around the dungeon, too?

>push pedestal
You can’t see any such thing.

>l
Torch Room
This is a large room with a prominent doorway leading to a down staircase. To the west is a narrow twisting tunnel, covered with a thin layer of dust. Above you is a large dome painted with scenes depicting elfin hacking rites. Up around the edge of the dome (20 feet up) is a wooden railing. In the center of the room there is a white marble pedestal.
A large piece of rope descends from the railing above, ending some five feet above your head.

>d
North-South Crawlway
This is a north-south crawlway; a passage goes to the east also. There is a hole above, but it provides no opportunities for climbing.

>u
Not even a human fly could get up it.

>e
The Troll Room
This is a small room with passages off in all directions. Bloodstains and deep scratches (perhaps made by an axe) mar the walls.

>n
East-West Passage
This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.

>d
Deep Ravine
This is a deep ravine at a crossing with an east-west crawlway. Some stone steps are at the south of the ravine and a steep staircase descends.

>w
Rocky Crawl
This is a crawlway with a three-foot high ceiling. Your footing is very unsure here due to the assortment of rocks underfoot. Passages can be seen in the east, west, and northwest corners of the passage.

>n
There is a wall there.

>e
Dome Room
You are at the periphery of a large dome, which forms the ceiling of another room below. Protecting you from a precipitous drop is a wooden railing which circles the dome.
Hanging down from the railing is a rope which ends about ten feet from the floor below.

>e
Rocky Crawl
This is a crawlway with a three-foot high ceiling. Your footing is very unsure here due to the assortment of rocks underfoot. Passages can be seen in the east, west, and northwest corners of the passage.

>e
Dome Room
You are at the periphery of a large dome, which forms the ceiling of another room below. Protecting you from a precipitous drop is a wooden railing which circles the dome.
Hanging down from the railing is a rope which ends about ten feet from the floor below.

>w
There is a wall there.

>e
Rocky Crawl
This is a crawlway with a three-foot high ceiling. Your footing is very unsure here due to the assortment of rocks underfoot. Passages can be seen in the east, west, and northwest corners of the passage.

>nw
Egyptian Room
This is a room which looks like an Egyptian tomb. There is an ascending staircase in the room as well as doors, east and south.

>e
Rocky Crawl
This is a crawlway with a three-foot high ceiling. Your footing is very unsure here due to the assortment of rocks underfoot. Passages can be seen in the east, west, and northwest corners of the passage.

>e
Dome Room
You are at the periphery of a large dome, which forms the ceiling of another room below. Protecting you from a precipitous drop is a wooden railing which circles the dome.
Hanging down from the railing is a rope which ends about ten feet from the floor below.

>d
Torch Room
This is a large room with a prominent doorway leading to a down staircase. To the west is a narrow twisting tunnel, covered with a thin layer of dust. Above you is a large dome painted with scenes depicting elfin hacking rites. Up around the edge of the dome (20 feet up) is a wooden railing. In the center of the room there is a white marble pedestal.
A large piece of rope descends from the railing above, ending some five feet above your head.

>undo
Dome Room
[Previous turn undone.]

>e
Rocky Crawl
This is a crawlway with a three-foot high ceiling. Your footing is very unsure here due to the assortment of rocks underfoot. Passages can be seen in the east, west, and northwest corners of the passage.

>nw
Egyptian Room
This is a room which looks like an Egyptian tomb. There is an ascending staircase in the room as well as doors, east and south.

>s
Volcano View
You are on a ledge in the middle of a large volcano. Below you the volcano bottom can be seen and above is the rim of the volcano. A couple of ledges can be seen on the other side of the volcano; it appears that this ledge is intermediate in elevation between those on the other side. The exit from this room is to the east.

>x ledge
You can’t see any such thing.

>u
There is no way up.

>d
I wouldn’t try that.

>w
There is a wall there.

>climb ledge
You can’t see any such thing.

>i
You are carrying:
A torch
A wire coil
A knife
A brick
A sword
A newspaper
A glass bottle with a quantity of water
A brown sack with a clove of garlic
A lamp

>l
Volcano View
You are on a ledge in the middle of a large volcano. Below you the volcano bottom can be seen and above is the rim of the volcano. A couple of ledges can be seen on the other side of the volcano; it appears that this ledge is intermediate in elevation between those on the other side. The exit from this room is to the east.

>x rim
You can’t see any such thing.

>e
Egyptian Room
This is a room which looks like an Egyptian tomb. There is an ascending staircase in the room as well as doors, east and south.

>e
Rocky Crawl
This is a crawlway with a three-foot high ceiling. Your footing is very unsure here due to the assortment of rocks underfoot. Passages can be seen in the east, west, and northwest corners of the passage.

>e
Dome Room
You are at the periphery of a large dome, which forms the ceiling of another room below. Protecting you from a precipitous drop is a wooden railing which circles the dome.
Hanging down from the railing is a rope which ends about ten feet from the floor below.

>d
Torch Room
This is a large room with a prominent doorway leading to a down staircase. To the west is a narrow twisting tunnel, covered with a thin layer of dust. Above you is a large dome painted with scenes depicting elfin hacking rites. Up around the edge of the dome (20 feet up) is a wooden railing. In the center of the room there is a white marble pedestal.
A large piece of rope descends from the railing above, ending some five feet above your head.

>w
Tiny Room
This is a tiny room, which has an exit to the east.
On the north side of the room is a massive wooden door, near the top of which, in the center, is a window barred with iron. A formidable bolt lock is set within the door frame. A keyhole covered by a thin metal lid lies within the lock.

>open keyhole
That’s not something you can open.

>move lid
You can’t move the metal lid.

>x lock
You can’t see any such thing.

>x door
I see nothing special about the door made of oak.

>look in keyhole
No light can be seen through the keyhole.

>unlock door
What do you want to unlock the door made of oak with?

>wire
It can’t be unlocked with that.

>open door
The door is locked.

>twist wire
That’s not a verb I recognise.

>i
You are carrying:
A torch
A wire coil
A knife
A brick
A sword
A newspaper
A glass bottle with a quantity of water
A brown sack with a clove of garlic
A lamp

>pick lock
You can’t see any such thing.

>i
You are carrying:
A torch
A wire coil
A knife
A brick
A sword
A newspaper
A glass bottle with a quantity of water
A brown sack with a clove of garlic
A lamp

>attack door
What do you want to attack the door made of oak with?

>sword
I’ve known strange people, but fighting a door made of oak?

>x oak
I see nothing special about the door made of oak.

>l
Tiny Room
This is a tiny room, which has an exit to the east.
On the north side of the room is a massive wooden door, near the top of which, in the center, is a window barred with iron. A formidable bolt lock is set within the door frame. A keyhole covered by a thin metal lid lies within the lock.

>x keyhole
I see nothing special about the keyhole.

>i
You are carrying:
A torch
A wire coil
A knife
A brick
A sword
A newspaper
A glass bottle with a quantity of water
A brown sack with a clove of garlic
A lamp

>x window
I see nothing special about the barred window.

>hit lid
What do you want to hit the metal lid with?

>sword
I’ve known strange people, but fighting a metal lid?

>lift lid
The lid is open.

>x keyhole
I see nothing special about the keyhole.

>look in keyhole
No light can be seen through the keyhole.

>look in lid
The metal lid is empty.

>put wire in lid
You put the wire coil into the metal lid.

>get wire
Taken.

>i
You are carrying:
A wire coil
A torch
A knife
A brick
A sword
A newspaper
A glass bottle with a quantity of water
A brown sack with a clove of garlic
A lamp

>put knife in lid
You put the knife into the metal lid.

>get knife
Taken.

>put knife in keyhole
The knife doesn’t fit.

>put wire in keyhole
The wire coil doesn’t fit.

>i
You are carrying:
A knife
A wire coil
A torch
A brick
A sword
A newspaper
A glass bottle with a quantity of water
A brown sack with a clove of garlic
A lamp

>uncoil wire
That’s not a verb I recognise.

>cut wire with knife
That’s not a verb I recognise.

>d
There is no way down.

>w
There is a wall there.

>e
Torch Room
This is a large room with a prominent doorway leading to a down staircase. To the west is a narrow twisting tunnel, covered with a thin layer of dust. Above you is a large dome painted with scenes depicting elfin hacking rites. Up around the edge of the dome (20 feet up) is a wooden railing. In the center of the room there is a white marble pedestal.
A large piece of rope descends from the railing above, ending some five feet above your head.

>d
North-South Crawlway
This is a north-south crawlway; a passage goes to the east also. There is a hole above, but it provides no opportunities for climbing.

>e
The Troll Room
This is a small room with passages off in all directions. Bloodstains and deep scratches (perhaps made by an axe) mar the walls.

>n
East-West Passage
This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.

>e
Round room
You are in a circular room with passages off in eight directions.
Your compass needle spins wildly, and you can’t get your bearings.

>e
Unfortunately, it is impossible to tell directions in here.
Engravings Cave
You have entered a cave with passages leading north and southeast.
There are old engravings on the walls here.

>undo
Round room
[Previous turn undone.]

>e
Unfortunately, it is impossible to tell directions in here.
Engravings Cave
You have entered a cave with passages leading north and southeast.
There are old engravings on the walls here.

>undo
Round room
[Previous turn undone.]

>e
Unfortunately, it is impossible to tell directions in here.
Engravings Cave
You have entered a cave with passages leading north and southeast.
There are old engravings on the walls here.

>undo
Round room
[Previous turn undone.]

>n
Unfortunately, it is impossible to tell directions in here.
East-West Passage
This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.

>undo
Round room
[Previous turn undone.]

>n
Unfortunately, it is impossible to tell directions in here.
East-West Passage
This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.

>undo
Round room
[Previous turn undone.]

>ne
Unfortunately, it is impossible to tell directions in here.
East-West Passage
This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.

>undo
Round room
[Previous turn undone.]

>se
Unfortunately, it is impossible to tell directions in here.
North-South Passage
This is a high north-south passage, which forks to the northeast.

>undo
Round room
[Previous turn undone.]

>se
Unfortunately, it is impossible to tell directions in here.
Winding Passage
This is a winding passage. It seems that there is only an exit on the east end although the whirring from the round room can be heard faintly to the north.

>undo
Round room
[Previous turn undone.]

>se
Unfortunately, it is impossible to tell directions in here.
Grail Room
You are standing in a small circular room with a pedestal. A set of stairs leads up, and passages leave to the east and west.
There is an extremely valuable (perhaps original) grail here.

>get grail
Your load is too heavy. You will have to leave something behind.

>i
You are carrying:
A knife
A wire coil
A torch
A brick
A sword
A newspaper
A glass bottle with a quantity of water
A brown sack with a clove of garlic
A lamp

>drop brick
Dropped.

>get grail
Taken.

>x grail
I see nothing special about the grail.

>put water in grail
The water leaks out of the grail, and evaporates immediately.

>undo
Grail Room
[Previous turn undone.]

>w
Round room
You are in a circular room with passages off in eight directions.
Your compass needle spins wildly, and you can’t get your bearings.

>w
Unfortunately, it is impossible to tell directions in here.
Deep Canyon
You are on the south edge of a deep canyon. Passages lead off to the east, south, and northwest. You can hear the sound of flowing water below.

>save
Ok.

>nw
Reservoir South
You are in a long room on the south shore of a large reservoir.
There is a western exit, a passageway south, and a steep pathway climbing up along the edge of a cliff.
The solid-gold coffin used for the burial of Ramses II is here.

>s
Deep Ravine
This is a deep ravine at a crossing with an east-west crawlway. Some stone steps are at the south of the ravine and a steep staircase descends.

>d
Reservoir South
You are in a long room on the south shore of a large reservoir.
There is a western exit, a passageway south, and a steep pathway climbing up along the edge of a cliff.
The solid-gold coffin used for the burial of Ramses II is here.

>n
You are not equipped for swimming.

>e
There is a wall there.

>s
Deep Ravine
This is a deep ravine at a crossing with an east-west crawlway. Some stone steps are at the south of the ravine and a steep staircase descends.

>d
Reservoir South
You are in a long room on the south shore of a large reservoir.
There is a western exit, a passageway south, and a steep pathway climbing up along the edge of a cliff.
The solid-gold coffin used for the burial of Ramses II is here.

>d
There is no way down.

>u
Deep Canyon
You are on the south edge of a deep canyon. Passages lead off to the east, south, and northwest. You can hear the sound of flowing water below.

>s
Round room
You are in a circular room with passages off in eight directions.
Your compass needle spins wildly, and you can’t get your bearings.

>undo
Deep Canyon
[Previous turn undone.]

>e
Dam
You are standing on the top of the Flood Control Dam #3, which was quite a tourist attraction in times far distant. There are paths to the north, south, east, and down.
The sluice gates on the dam are closed. Behind the dam, there can be seen a wide lake. A small stream is formed by the runoff from the lake.
There is a control panel here. There is a large metal bolt on the panel. Above the bolt is a small green plastic bubble.

>x bubble
I see nothing special about the green bubble.

>push bubble
Pushing the green bubble doesn’t do anything.

>take all
bolt: What a concept!
dam: What a concept!
green bubble: An interesting idea…
control panel: A valiant attempt.

>pop bubble
That’s not a verb I recognise.

>x panel
I see nothing special about the control panel.

>stab bubble with sword
I’ve known strange people, but fighting a green bubble?

>open bubble
That’s not something you can open.

>turn bolt
What do you want to turn the bolt with?

>hands
The bolt won’t turn using the pair of hands.

>turn bolt with sword
The bolt won’t turn using the sword.

>slide bolt
What do you want to slide the bolt under?

>knife
You can’t do that.

>l
Dam
You are standing on the top of the Flood Control Dam #3, which was quite a tourist attraction in times far distant. There are paths to the north, south, east, and down.
The sluice gates on the dam are closed. Behind the dam, there can be seen a wide lake. A small stream is formed by the runoff from the lake.
There is a control panel here. There is a large metal bolt on the panel. Above the bolt is a small green plastic bubble.

>
I beg your pardon?

>open gates
That’s not something you can open.

>e
Damp Cave
This is a cave. Passages exit to the south and to the east, but the cave narrows to a crack to the west. The earth is particularly damp here.

>e
Dam
You are standing on the top of the Flood Control Dam #3, which was quite a tourist attraction in times far distant. There are paths to the north, south, east, and down.
The sluice gates on the dam are closed. Behind the dam, there can be seen a wide lake. A small stream is formed by the runoff from the lake.
There is a control panel here. There is a large metal bolt on the panel. Above the bolt is a small green plastic bubble.

>e
Damp Cave
This is a cave. Passages exit to the south and to the east, but the cave narrows to a crack to the west. The earth is particularly damp here.

>w
It is too narrow for most insects.

>x crack
You can’t see any such thing.

>look through crack
You can’t see any such thing.

>put coil in crack
You can’t see any such thing.

>s
Loud Room
This is a large room with a ceiling which cannot be detected from the ground. There is a narrow passage from east to west and a stone stairway leading upward. The room is extremely noisy. In fact, it is difficult to hear yourself think.
There is a large platinum bar here.

>x bar
bar bar…

>get bar
bar bar…

>bar bar
I only understood you as far as wanting to bar.

>scream
scream scream…

>listen
listen listen…

>hear
hear hear…

>d
There is no way down.

>l
l l…

>look
look look…

>e
Ancient Chasm
A chasm, evidently produced by an ancient river, runs through the cave here. Passages lead off in all directions.

>w
Dead end
Dead end

>e
Ancient Chasm
A chasm, evidently produced by an ancient river, runs through the cave here. Passages lead off in all directions.

>e
Small Cave
This is a small cave whose exits are on the south and northwest.
There is a hunk of bat guano here.
There is a large shovel here.

>get shovel
Your load is too heavy. You will have to leave something behind.

>i
You are carrying:
A grail
A knife
A wire coil
A torch
A sword
A newspaper
A glass bottle with a quantity of water
A brown sack with a clove of garlic
A lamp

>drop newspaper
Dropped.

>drop sword
Dropped.

>get shovel
Taken.

>get guano
Your load is too heavy. You will have to leave something behind.

>i
You are carrying:
A shovel
A grail
A knife
A wire coil
A torch
A glass bottle with a quantity of water
A brown sack with a clove of garlic
A lamp

>drop shovel
Dropped.

>get guano
Taken.

>eat guano
I don’t think that the hunk of bat guano would agree with you.

>l
Small Cave
This is a small cave whose exits are on the south and northwest.
There is a large shovel here.
There is an elvish sword here.
There is an issue of US NEWS & DUNGEON REPORT dated 08/26/04 here.

>s
Rocky Shore
You are on the west shore of the river. An entrance to a cave is to the northwest. The shore is very rocky here.

>get rocks
You can’t see any such thing.

>w
You can’t go that way.

>e
You can’t go that way.

>n
You can’t go that way.

>s
You can’t go that way.

>get water
The bottle is closed.

>open bottle
You open the glass bottle.

>get water
The bottle is now full of water.

>close bottle
You close the glass bottle.

>ne
You can’t go that way.

>d
You can’t go that way.

>u
You can’t go that way.

>nw
Small Cave
This is a small cave whose exits are on the south and northwest.
There is a large shovel here.
There is an elvish sword here.
There is an issue of US NEWS & DUNGEON REPORT dated 08/26/04 here.

>s
Rocky Shore
You are on the west shore of the river. An entrance to a cave is to the northwest. The shore is very rocky here.

>n
You can’t go that way.

>nw
Small Cave
This is a small cave whose exits are on the south and northwest.
There is a large shovel here.
There is an elvish sword here.
There is an issue of US NEWS & DUNGEON REPORT dated 08/26/04 here.

>nw
Ancient Chasm
A chasm, evidently produced by an ancient river, runs through the cave here. Passages lead off in all directions.

>n
Dead end
Dead end

>s
There is a wall there.

>drop knife
Dropped.

>n
There is a wall there.

>e
There is a wall there.

>w
There is a wall there.

>ne
There is a wall there.

>nw
There is a wall there.

>sw
Ancient Chasm
A chasm, evidently produced by an ancient river, runs through the cave here. Passages lead off in all directions.

>w
Dead end
Dead end

>w
There is a wall there.

>e
Ancient Chasm
A chasm, evidently produced by an ancient river, runs through the cave here. Passages lead off in all directions.

>n
Dead end
Dead end
There is a nasty-looking knife lying here.

>get all
Taken.

>sw
Ancient Chasm
A chasm, evidently produced by an ancient river, runs through the cave here. Passages lead off in all directions.

>s
Loud Room
This is a large room with a ceiling which cannot be detected from the ground. There is a narrow passage from east to west and a stone stairway leading upward. The room is extremely noisy. In fact, it is difficult to hear yourself think.
There is a large platinum bar here.

>echo off
I only understood you as far as wanting to echo.

>echo
The acoustics of the room change subtly.

>l
Loud Room
This is a large room with a ceiling which cannot be detected from the ground. There is a narrow passage from east to west and a stone stairway leading upward. The room is extremely noisy. In fact, it is difficult to hear yourself think.
There is a large platinum bar here.

>get bar
Your load is too heavy. You will have to leave something behind.

>i
You are carrying:
A knife
A hunk of bat guano
A grail
A wire coil
A torch
A glass bottle with a quantity of water
A brown sack with a clove of garlic
A lamp

>drop guano
Dropped.

>get bar
Taken.

>e
Ancient Chasm
A chasm, evidently produced by an ancient river, runs through the cave here. Passages lead off in all directions.

>nw
There is a wall there.

>ne
There is a wall there.

>sw
There is a wall there.

>se
There is a wall there.

>u
There is no way up.

>d
There is no way down.

>s
Loud Room
This is a large room with a ceiling which cannot be detected from the ground. There is a narrow passage from east to west and a stone stairway leading upward. The room is extremely noisy. In fact, it is difficult to hear yourself think.
There is a hunk of bat guano here.

>u
Damp Cave
This is a cave. Passages exit to the south and to the east, but the cave narrows to a crack to the west. The earth is particularly damp here.

>s
Loud Room
This is a large room with a ceiling which cannot be detected from the ground. There is a narrow passage from east to west and a stone stairway leading upward. The room is extremely noisy. In fact, it is difficult to hear yourself think.
There is a hunk of bat guano here.

>w
North-South Passage
This is a high north-south passage, which forks to the northeast.

>s
Round room
You are in a circular room with passages off in eight directions.
Your compass needle spins wildly, and you can’t get your bearings.

>s
Unfortunately, it is impossible to tell directions in here.
Engravings Cave
You have entered a cave with passages leading north and southeast.
There are old engravings on the walls here.

>undo
Round room
[Previous turn undone.]

>l
Round room
You are in a circular room with passages off in eight directions.
Your compass needle spins wildly, and you can’t get your bearings.

>s
Unfortunately, it is impossible to tell directions in here.
Grail Room
You are standing in a small circular room with a pedestal. A set of stairs leads up, and passages leave to the east and west.

>undo
Round room
[Previous turn undone.]

>s
Unfortunately, it is impossible to tell directions in here.
Engravings Cave
You have entered a cave with passages leading north and southeast.
There are old engravings on the walls here.

>unod
That’s not a verb I recognise.

>s
There is a wall there.

>n
Round room
You are in a circular room with passages off in eight directions.
Your compass needle spins wildly, and you can’t get your bearings.

>s
Unfortunately, it is impossible to tell directions in here.
Grail Room
You are standing in a small circular room with a pedestal. A set of stairs leads up, and passages leave to the east and west.

>undo
Round room
[Previous turn undone.]

>s
Unfortunately, it is impossible to tell directions in here.
Winding Passage
This is a winding passage. It seems that there is only an exit on the east end although the whirring from the round room can be heard faintly to the north.

>undo
Round room
[Previous turn undone.]

>s
Unfortunately, it is impossible to tell directions in here.
Maze
This is part of a maze of twisty little passages, all alike.

>s
Maze
This is part of a maze of twisty little passages, all alike.

>e
Maze
This is part of a maze of twisty little passages, all alike.

>n
Maze
This is part of a maze of twisty little passages, all alike.

>n
Maze
This is part of a maze of twisty little passages, all alike.

>w
The Troll Room
This is a small room with passages off in all directions. Bloodstains and deep scratches (perhaps made by an axe) mar the walls.

>w
Cellar
You are in a dark and damp cellar with a narrow passageway leading east, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.

>w
You try to ascend the ramp, but it is impossible, and you slide back down.

>s
West of Chasm
You are on the west edge of a chasm, the bottom of which cannot be seen. The east side is sheer rock, providing no exits. A narrow passage goes west, and the path you are on continues to the north and south.

>s
Gallery
This is an art gallery. Most of the paintings which were here have been stolen by vandals with exceptional taste. The vandals left through either the north, south, or west exits.
Fortunately, there is still one chance for you to be a vandal, for on the far wall is a work of unparalleled beauty.

>s
Studio
This is what appears to have been an artist’s studio. The walls and floors are splattered with paints of 69 different colors. Strangely enough, nothing of value is hanging here. At the north and northwest of the room are open doors (also covered with paint). An extremely dark and narrow chimney leads up from a fireplace; although you might be able to get up it, it seems unlikely you could get back down.

>u
The chimney is too narrow for you and all of your baggage.

>i
You are carrying:
A platinum bar
A knife
A grail
A wire coil
A torch
A glass bottle with a quantity of water
A brown sack with a clove of garlic
A lamp

>drop all except grail, bar, torch
knife: Dropped.
wire coil: Dropped.
glass bottle: Dropped.
brown sack: Dropped.
lamp: Dropped.

>u
The chimney is too narrow for you and all of your baggage.

>drop bar
Dropped.

>u
The chimney is too narrow for you and all of your baggage.

>i
You are carrying:
A grail
A torch

>drop torch
Dropped.

>get lamp
Taken.

>u
Kitchen
You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. To the east is a small window which is open.

>w
Living Room
You are in the living room. There is a door to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, and a closed trap-door at your feet.
There is a trophy case here.
Your collection of treasures consists of:
 A jewel-encrusted egg

>put grail in case
You put the grail into the trophy case.

>score
Your score would be 88 [total of 646 points], in 334 moves.
This score gives you a rank of Novice Adventurer.

>open trapdoor
The door reluctantly opens to reveal a rickety staircase descending into darkness.

>d
It is pitch black. You are likely to be eaten by a grue.

>turn on lamp
The lamp is now on.
Cellar
You are in a dark and damp cellar with a narrow passageway leading east, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
The trap door crashes shut, and you hear someone barring it.

>s
West of Chasm
You are on the west edge of a chasm, the bottom of which cannot be seen. The east side is sheer rock, providing no exits. A narrow passage goes west, and the path you are on continues to the north and south.

>s
Gallery
This is an art gallery. Most of the paintings which were here have been stolen by vandals with exceptional taste. The vandals left through either the north, south, or west exits.
Fortunately, there is still one chance for you to be a vandal, for on the far wall is a work of unparalleled beauty.

>s
Studio
This is what appears to have been an artist’s studio. The walls and floors are splattered with paints of 69 different colors. Strangely enough, nothing of value is hanging here. At the north and northwest of the room are open doors (also covered with paint). An extremely dark and narrow chimney leads up from a fireplace; although you might be able to get up it, it seems unlikely you could get back down.
There is an ivory torch here.
There is a large platinum bar here.
A brown sack is here.
The brown sack contains:
 A clove of garlic
A clear glass bottle is here.
The glass bottle contains:
 A quantity of water
There is a coil of thin shiny wire here.
There is a nasty-looking knife lying here.

>get bar
Taken.

>u
Kitchen
You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. To the east is a small window which is open.

>turn off lamp
The lamp is now off.

>w
Living Room
You are in the living room. There is a door to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, and a closed trap-door at your feet.
There is a trophy case here.
Your collection of treasures consists of:
 A grail
 A jewel-encrusted egg

>put bar in case
You put the platinum bar into the trophy case.

>score
Your score would be 98 [total of 646 points], in 346 moves.
This score gives you a rank of Novice Adventurer.

>open trapdoor
The door reluctantly opens to reveal a rickety staircase descending into darkness.

>d
It is pitch black. You are likely to be eaten by a grue.

>turn on lamp
The lamp is now on.
Cellar
You are in a dark and damp cellar with a narrow passageway leading east, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
The trap door crashes shut, and you hear someone barring it.

>s
West of Chasm
You are on the west edge of a chasm, the bottom of which cannot be seen. The east side is sheer rock, providing no exits. A narrow passage goes west, and the path you are on continues to the north and south.

>s
Gallery
This is an art gallery. Most of the paintings which were here have been stolen by vandals with exceptional taste. The vandals left through either the north, south, or west exits.
Fortunately, there is still one chance for you to be a vandal, for on the far wall is a work of unparalleled beauty.

>get painting
Taken.

>s
Studio
This is what appears to have been an artist’s studio. The walls and floors are splattered with paints of 69 different colors. Strangely enough, nothing of value is hanging here. At the north and northwest of the room are open doors (also covered with paint). An extremely dark and narrow chimney leads up from a fireplace; although you might be able to get up it, it seems unlikely you could get back down.
There is an ivory torch here.
A brown sack is here.
The brown sack contains:
 A clove of garlic
A clear glass bottle is here.
The glass bottle contains:
 A quantity of water
There is a coil of thin shiny wire here.
There is a nasty-looking knife lying here.

>u
Kitchen
You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. To the east is a small window which is open.

>w
Living Room
You are in the living room. There is a door to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, and a closed trap-door at your feet.
There is a trophy case here.
Your collection of treasures consists of:
 A platinum bar
 A grail
 A jewel-encrusted egg

>put painting in case
You put the painting into the trophy case.

>i
You are carrying:
A lamp

>score
Your score would be 109 [total of 646 points], in 358 moves.
This score gives you a rank of Novice Adventurer.

>open trapdoor
The door reluctantly opens to reveal a rickety staircase descending into darkness.

>d
Cellar
You are in a dark and damp cellar with a narrow passageway leading east, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
The trap door crashes shut, and you hear someone barring it.

>s
West of Chasm
You are on the west edge of a chasm, the bottom of which cannot be seen. The east side is sheer rock, providing no exits. A narrow passage goes west, and the path you are on continues to the north and south.

>s
Gallery
This is an art gallery. Most of the paintings which were here have been stolen by vandals with exceptional taste. The vandals left through either the north, south, or west exits.

>s
Studio
This is what appears to have been an artist’s studio. The walls and floors are splattered with paints of 69 different colors. Strangely enough, nothing of value is hanging here. At the north and northwest of the room are open doors (also covered with paint). An extremely dark and narrow chimney leads up from a fireplace; although you might be able to get up it, it seems unlikely you could get back down.
There is an ivory torch here.
A brown sack is here.
The brown sack contains:
 A clove of garlic
A clear glass bottle is here.
The glass bottle contains:
 A quantity of water
There is a coil of thin shiny wire here.
There is a nasty-looking knife lying here.

>turn off lamp
The lamp is now off.

>drop lamp
Dropped.

>get all except lamp
torch: Taken.
brown sack: Taken.
glass bottle: Taken.
wire coil: Taken.
knife: Taken.

>drop all
knife: Dropped.
wire coil: Dropped.
glass bottle: Dropped.
brown sack: Dropped.
torch: Dropped.

>i
You are empty handed.

>l
Studio
This is what appears to have been an artist’s studio. The walls and floors are splattered with paints of 69 different colors. Strangely enough, nothing of value is hanging here. At the north and northwest of the room are open doors (also covered with paint). An extremely dark and narrow chimney leads up from a fireplace; although you might be able to get up it, it seems unlikely you could get back down.
There is an ivory torch here.
A brown sack is here.
The brown sack contains:
 A clove of garlic
A clear glass bottle is here.
The glass bottle contains:
 A quantity of water
There is a coil of thin shiny wire here.
There is a nasty-looking knife lying here.
There is a brass lantern (battery-powered) here.

>get torch
Taken.

>u
The chimney is too narrow for you and all of your baggage.

>get lamp
Taken.

>u
Kitchen
You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. To the east is a small window which is open.

>e
Behind House
You are behind the white house. In one corner of the house there is a small window which is open.

>w
Kitchen
You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. To the east is a small window which is open.

>e
Behind House
You are behind the white house. In one corner of the house there is a small window which is open.

>n
North of House
You are facing the north side of a white house. There is no door here, and all the windows are barred.

>n
Forest
This is a dimly lit forest, with large trees all around. One particularly large tree with some low branches stands here.

>n
Forest
This is a dimly lit forest, with large trees all around. To the east, there appears to be sunlight.

>n
South of House
You are facing the south side of a white house. There is no door here, and all the windows are barred.

>s
Forest
This is a dimly lit forest, with large trees all around. To the east, there appears to be sunlight.

>w
Forest
This is a forest, with trees in all directions around you.

>w
Forest
This is a forest, with trees in all directions around you.

>w
Forest
This is a forest, with trees in all directions around you.

>w
Forest
This is a forest, with trees in all directions around you.

>w
Forest
This is a forest, with trees in all directions around you.

>w
Forest
This is a forest, with trees in all directions around you.

>w
Forest
This is a forest, with trees in all directions around you.

>w
Forest
This is a forest, with trees in all directions around you.

>e
Forest
This is a dimly lit forest, with large trees all around. One particularly large tree with some low branches stands here.

>n
Forest
This is a dimly lit forest, with large trees all around. To the east, there appears to be sunlight.

>w
Forest
This is a forest, with trees in all directions around you.

>e
Forest
This is a dimly lit forest, with large trees all around. One particularly large tree with some low branches stands here.

>s
Clearing
You are in a clearing, with a forest surrounding you on the west and south.
There is a grating securely fastened into the ground.
There is a pile of leaves on the ground.

>i
You are carrying:
A lamp
A torch

>burn leaves
The leaves burn and the neighbors start to complain.

>l
Clearing
You are in a clearing, with a forest surrounding you on the west and south.
There is a grating securely fastened into the ground.

>n
Clearing
You are in a clearing, with a forest surrounding you on the west and south.
There is a grating securely fastened into the ground.

>ne
You can’t go that way.

>nw
You can’t go that way.

>sw
Behind House
You are behind the white house. In one corner of the house there is a small window which is open.

>s
South of House
You are facing the south side of a white house. There is no door here, and all the windows are barred.

>w
West of House
This is an open field west of a white house, with a boarded front door.
There is a small mailbox here.
A rubber mat saying ‘Welcome to Zork!’ lies by the door.

>w
Forest
This is a forest, with trees in all directions around you.

>e
Forest
This is a dimly lit forest, with large trees all around. One particularly large tree with some low branches stands here.

>u
Up a Tree
You are about 10 feet above the ground nestled among some large branches. The nearest branch above you is above your reach.

>u
You cannot climb any higher.
You hear in the distance the chirping of a song bird.

>listen
That’s not a verb I recognise.

>echo
echo echo…

>listen
That’s not a verb I recognise.

>x bird
I can’t see any songbird here.

>i
You are carrying:
A lamp
A torch

>l
Up a Tree
You are about 10 feet above the ground nestled among some large branches. The nearest branch above you is above your reach.

>u
You cannot climb any higher.

>jump
Very good. Now you can go to the second grade.

>jump
Very good. Now you can go to the second grade.

>l
Up a Tree
You are about 10 feet above the ground nestled among some large branches. The nearest branch above you is above your reach.

>x branch
You can’t see any such thing.

>i
You are carrying:
A lamp
A torch

>xyzzy
A hollow voice says ‘Cretin’

>plugh
A hollow voice says ‘Cretin’
You hear in the distance the chirping of a song bird.

>sing
That’s not a verb I recognise.

>